Super Castlevania IV

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Whip into Action: Your Ultimate Super Castlevania IV Fandom Destination

Whip-wielding vampire hunter Simon Belmont embarks on an epic journey through Dracula's castle filled with challenging enemies, creepy creatures, and haunting music in Super Castlevania IV. Master the whip mechanics to defeat the Prince of Darkness in this iconic SNES classic.

Super Castlevania IV Trivia Add Trivia

What is the main weapon used by Simon Belmont in Super Castlevania IV? (Easy)
#1: Whip
#2: Sword
#3: Crossbow
#4: Magic Wand
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In Super Castlevania IV, which of these is NOT a sub-weapon Simon Belmont can use? (Hard)
#1: Axe
#2: Holy Water
#3: Cross
#4: Fireball
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0/0 Correct

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Super Castlevania IV Fun Facts Add Fun Fact

Super Castlevania IV, released for the SNES, allows Simon Belmont to control his whip in eight directions, a unique feature that wasn't replicated in any subsequent Castlevania games.
Super Castlevania IV features a unique room where the entire environment rotates around Simon Belmont, showcasing the SNES's Mode 7 graphics capabilities, a first for the series.

Super Castlevania IV Polls Add Poll

What is your favorite element of Super Castlevania IV?
The atmospheric soundtrack
The challenging gameplay
The varied level design
The iconic boss fights
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Which boss battle in Super Castlevania IV was the most challenging for you?
Koranot (The Bat)
The Creature
Slogra
Death
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Timeline Highlights ( To Fictional )

video_game_release
August 24, 1991

Release of Super Castlevania IV

Super Castlevania IV was released in North America for the Super Nintendo Entertainment System (SNES).

video_game_release
November 21, 1991

Release of Super Castlevania IV in Japan

Super Castlevania IV was released in Japan for the Super Famicom.

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1992

Release of Super Castlevania IV in Europe

Super Castlevania IV was released in Europe, expanding its availability to European markets.

If You Love Super Castlevania IV You Might Also Enjoy Discovering:

Books: The Historian by Elizabeth Kostova Dracul by Dacre Stoker, J.D. Barker Annihilation: A Novel (The Southern Reach Trilogy) by Jeff VanderMeer The Night Circus by Erin Morgenstern The Buried Giant by Kazuo Ishiguro The Shadow of the Wind by Carlos Ruiz Zafón Perdido Street Station by China Miéville The City of Brass (The Daevabad Trilogy) by S.A. Chakraborty Interview with the Vampire by Anne Rice The Golem and the Jinni by Helene Wecker


Movies: Underworld Hellboy Van Helsing Dark City Sleepy Hollow The Crow Solomon Kane Bram Stoker's Dracula

Music: Bloodborne Original Soundtrack by Various Artists Hollow Knight (Original Soundtrack) by Christopher Larkin Metroid Prime & Fusion Original Soundtracks by Kenji Yamamoto, Kouichi Kyuma Dark Souls III (Original Game Soundtrack) by Yuka Kitamura, Motoi Sakuraba Symphony of the Night (Original Game Soundtrack) by Michiru Yamane The Witcher 3: Wild Hunt - Official Soundtrack by Marcin Przybyłowicz, Mikołaj Stroiński Shadow of the Colossus (Original Soundtrack) by Kow Otani

TV Shows: The Witcher Berserk Castlevania Vampire Hunter D Hellsing Ultimate Demon Slayer: Kimetsu no Yaiba Blood of Zeus Yasuke Dororo Devil May Cry: The Animated Series

Video Games: Hollow Knight Salt and Sanctuary Ori and the Blind Forest Dead Cells Axiom Verge Bloodstained: Ritual of the Night Shovel Knight Blasphemous The Messenger Guacamelee! 2
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.