Ico

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Embrace the Journey - Uniting Ico Fans Worldwide

Ico is a poetic video game where you guide a boy and a girl through a mystical castle, solving puzzles and escaping shadowy pursuers, experiencing a beautiful and emotional journey of trust, companionship, and courage.

Ico Trivia Add Trivia

What year was the video game "Ico" originally released in Japan? (Expert)
#1: 1999
#2: 2000
#3: 2001
#4: 2002
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Which iconic structure's design influenced the castle in the video game "Ico"? (Genius)
#1: The Eiffel Tower
#2: Mont Saint-Michel
#3: The Leaning Tower of Pisa
#4: Neuschwanstein Castle
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0/0 Correct

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Ico Fun Facts Add Fun Fact

Ico, a video game released for the PlayStation 2, originally started development as a project for the PlayStation 1.
In Ico, the design of the protagonist's horns was inspired by a misinterpretation of a character in a classical painting, initially believed by the developers to have horns, which was later discovered to be a trick of perspective involving a background figure.

Ico Polls Add Poll

What is the most compelling aspect of ICO (Ico)?
The unique art style
The emotional storytelling
The bond between Ico and Yorda
The puzzles and level design
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Which character from ICO do you feel most connected to?
Ico
Yorda
The Queen
The shadow creatures
Show Results

Timeline Highlights ( To Fictional )

release
September 24, 2001

Release of Ico

Ico was first released in Japan for the PlayStation 2 by Sony Computer Entertainment.

release
October 29, 2001

North American Release of Ico

Ico was released in North America, introducing the game to a wider audience.

release
November 23, 2001

European Release of Ico

Ico was released in Europe, further expanding its international availability.

remaster
September, 2011

HD Remaster of Ico and Shadow of the Colossus

Sony released an HD remaster of Ico bundled with Shadow of the Colossus for the PlayStation 3, featuring enhanced graphics and trophies.

If You Love Ico You Might Also Enjoy Discovering:

Books: Shadow of the Colossus by Miyuki Miyabe Uprooted by Naomi Novik The Last Wish by Andrzej Sapkowski The Buried Giant by Kazuo Ishiguro The Ocean at the End of the Lane by Neil Gaiman The Bear and the Nightingale by Katherine Arden In the Night Garden by Catherynne M. Valente The Paper Menagerie and Other Stories by Ken Liu Perdido Street Station by China Miéville The City & The City by China Miéville


Movies: Spirited Away Princess Mononoke Labyrinth The Dark Crystal Bridge to Terabithia Pan's Labyrinth Coraline The NeverEnding Story The Secret of Kells MirrorMask

Music: Journey (Original Soundtrack) by Austin Wintory Ori and the Blind Forest (Original Soundtrack) by Gareth Coker Hollow Knight (Original Soundtrack) by Christopher Larkin Child of Light (Original Soundtrack) by Cœur de pirate The Last Guardian (Original Soundtrack) by Takeshi Furukawa Nier: Automata (Original Soundtrack) by Keiichi Okabe, Keigo Hoashi Celeste (Original Soundtrack) by Lena Raine Shadow of the Colossus (Original Soundtrack) by Kow Otani

TV Shows: Princess Mononoke Tales from Earthsea Pan's Labyrinth Made In Abyss Over the Garden Wall The Owl House Shadow and Bone The Dark Crystal: Age of Resistance

Video Games: Hollow Knight LIMBO Journey Shadow of the Colossus Okami The Last Guardian Ori and the Blind Forest Rime Inside Brothers: A Tale of Two Sons
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.