Capcom releases the original Ghosts 'n Goblins arcade game, marking the debut of the series and establishing its hardcore platforming legacy.
The game is ported to various home consoles including the Nintendo Entertainment System, expanding its audience significantly.
Capcom releases Ghouls 'n Ghosts, the sequel to Ghosts 'n Goblins, continuing the storyline and gameplay style.
The third game in the series, Super Ghouls 'n Ghosts, is released on the Super Nintendo Entertainment System.
This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.
Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.
Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.
This game is such a beautiful love letter to old school JRPGs. Real Golden Sun vibes at times. If you enjoy any of what I just mentioned, it's worth giving this one a shot.