Super Meat Boy

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Jump into the World of Super Meat Boy: Where Every Pixel Tells a Story!

Super Meat Boy is a relentless, pixelated joyride where you navigate treacherous levels, defying death traps to rescue Bandage Girl. Each level is a brutal ballet of precision and speed, challenging your skills with every jump and dash!

Super Meat Boy Trivia Add Trivia

What year was Super Meat Boy originally released? (Expert)
#1: 2010
#2: 2011
#3: 2012
#4: 2009
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What is the name of the main antagonist in Super Meat Boy? (Hard)
#1: Dr. Fetus
#2: Lord Meat Boy
#3: The Bandage Girl
#4: Meat Ninja
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0/0 Correct

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Super Meat Boy Fun Facts Add Fun Fact

Super Meat Boy was originally developed as a flash game and was inspired by the difficulty of classic platformers like Super Mario and Mega Man.
The character of Meat Boy is actually made up of just a single pixel, representing his simplistic, retro-styled design.

Super Meat Boy Polls Add Poll

What's your favorite aspect of Super Meat Boy?
Challenging levels
Retro-style graphics
Character variety
Speedrun potential
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What is your favorite level in Super Meat Boy?
The Forest
The Salt Factory
The Rapture
The End
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Movies: Deadpool Scott Pilgrim vs. the World The World's End Zombieland Trainspotting

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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.