Castlevania: Symphony Of The Night

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Echoes of the Night: Uniting Castlevania's Finest Fans

Play as Alucard, Dracula's son, exploring the massive castle. Discover secrets, gain powers, and defeat Dracula. Enjoy non-linear gameplay, RPG elements, and the iconic exploration-focused design that revolutionized the series. A masterpiece in the realm of gaming!

Castlevania: Symphony Of The Night Trivia Add Trivia

What item is NOT required to achieve the best ending in Castlevania: Symphony of the Night? (Hard)
#1: Spike Breaker Armor
#2: Holy Glasses
#3: Silver Ring
#4: Gold Ring
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In Castlevania: Symphony of the Night, what item allows Alucard to use the Gravity Boots special move? (Advanced)
#1: Soul of Bat
#2: Soul of Wolf
#3: Jewel of Open
#4: Leap Stone
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0/0 Correct

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Castlevania: Symphony Of The Night Fun Facts Add Fun Fact

In Castlevania: Symphony of the Night, if you stand still as Alucard in bat form and then press up on the D-pad, the bat will do a little dance.
Alucard's name is Dracula spelled backward.

Castlevania: Symphony Of The Night Polls Add Poll

Which is the best equipment setup in Castlevania: Symphony of the Night?
Alucard Sword and Dragon Helm
Crissaegrim and Alucard Shield
Shield Rod and Alucard Shield
Mablung Sword and Iron Shield
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Best Boss Fight in Symphony of the Night
Dracula
Olrox
Legion
Galamoth
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Timeline Highlights ( To Fictional )

game_release
September 20, 1997

Release of Castlevania: Symphony of Night

Castlevania: Symphony of the Night was originally released for the Sony PlayStation in Japan, marking a significant evolution in the Castlevania series with its exploration-focused gameplay and RPG elements.

game_release
October 31, 1997

North American Release of Castlevania: Symphony of Night

The game was released in North America, expanding its audience and contributing to its critical acclaim.

game_release
April 1, 1998

European Release of Castlevania: Symphony of Night

Europe received the game, further spreading its influence and helping solidify its reputation worldwide.

digital_release
April 2, 2008

Release on Xbox Live Arcade

The game was released on Xbox Live Arcade, enhancing its availability on modern platforms with improved accessibility for Xbox users.

If You Love Castlevania: Symphony of the Night You Might Also Enjoy Discovering:

Books: Dracula by Bram Stoker The Historian by Elizabeth Kostova Interview with the Vampire by Anne Rice The Monk by Matthew Gregory Lewis Carmilla by J. Sheridan Le Fanu Fevre Dream by George R.R. Martin Anno Dracula by Kim Newman Let the Right One In by John Ajvide Lindqvist


Movies: Underworld Sleepy Hollow Let the Right One In Pan's Labyrinth The Crow Bram Stoker's Dracula Interview with the Vampire Crimson Peak The Witch The Devil's Backbone

Music: Blasphemous Soundtrack by Cercano Productions Bloodborne Original Soundtrack by Various Artists Hollow Knight Original Soundtrack by Christopher Larkin Dark Souls III Soundtrack by Yuka Kitamura Nioh 2 Soundtrack by Yugo Kanno & Various Artists Salt and Sanctuary Soundtrack by Girish Gambhir Sekiro: Shadows Die Twice Soundtrack by Yuka Kitamura Axiom Verge Soundtrack by Thomas Happ Darkest Dungeon Soundtrack by Stuart Chatwood Celeste Original Soundtrack by Lena Raine

TV Shows: Berserk Attack on Titan Claymore Hellsing Ultimate Trinity Blood Blade of the Immortal Vampire Hunter D: Bloodlust Devil May Cry: The Animated Series

Video Games: Hollow Knight Salt and Sanctuary Ori and the Blind Forest Dead Cells Axiom Verge Bloodstained: Ritual of the Night Blasphemous Owlboy Guacamelee! Super Turbo Championship Edition Timespinner
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.