Tomb Raider II

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Join Lara Croft in Tomb Raider II as she searches for the Dagger of Xian in various exotic locations. Overcome deadly traps, fierce enemies, and solve complex puzzles to uncover the dagger's mysterious powers.

Tomb Raider II Trivia Add Trivia

In which location does Lara Croft find the Dagger of Xian in Tomb Raider II? (Medium)
#1: The Great Wall of China
#2: Venice
#3: Tibetan Monasteries
#4: Offshore Rig
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What vehicle does Lara Croft use to traverse the Great Wall of China level in Tomb Raider II? (Hard)
#1: Snowmobile
#2: Motorboat
#3: Jeep
#4: Bike
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Tomb Raider II Fun Facts Add Fun Fact

Tomb Raider II features a secret room in Lara Croft's mansion where you can find and lock the butler, Winston, in the freezer.
Tomb Raider II introduced vehicles that players can drive, including a motorboat in Venice and a snowmobile in Tibet.

Tomb Raider II Polls Add Poll

What is your favorite location in Tomb Raider II?
The Great Wall
Venice
Maria Doria
Tibetan Foothills
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Which is your favorite weapon in Tomb Raider II?
Pistols
Shotgun
Uzis
Grenade Launcher
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Timeline Highlights ( To Fictional )

game_release
November 21, 1997

Release of Tomb Raider II

Tomb Raider II, the sequel to the original Tomb Raider game, developed by Core Design and published by Eidos Interactive, was released.

game_announcement
1997

Initial Announcement of Tomb Raider II

The game Tomb Raider II was officially announced to the public, generating excitement among fans of the original title.

game_release
December 1997

Launch of PlayStation Version of Tomb Raider II

The PlayStation version of Tomb Raider II was released, further expanding its audience beyond the PC gaming community.

industry_impact
1998

Tomb Raider II Becomes Best-Selling Game

Tomb Raider II became one of the best-selling video games of its time, significantly impacting the action-adventure genre.

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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.