NieR: Automata

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Androids fight to save the Earth from alien machines in a post-apocalyptic world. Themes of existentialism, consciousness, and the nature of humanity are explored through multiple playthroughs and endings.

NieR: Automata Trivia Add Trivia

What is the name of the secret boss that is a reference to the CEO of Square Enix? (Expert)
#1: Yoko Taro
#2: Yosuke Matsuda
#3: Hideo Kojima
#4: Kazuma Kiryu
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What is the name of the last song that plays during Ending E of NieR: Automata? (Advanced)
#1: Sound of the End
#2: Bipolar Nightmare
#3: Weight of the World
#4: Grandma (Destruction)
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0/0 Correct

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NieR: Automata Fun Facts Add Fun Fact

NieR: Automata features a unique trophy called Not That I Mind... which you can earn by looking up the skirt of 2B, the game's main character, 10 times.
The game's director, Yoko Taro, has stated that he would love to see a movie adaptation of NieR: Automata but only if it had a ridiculously high budget to preserve the game's essence and complexity.

NieR: Automata Polls Add Poll

Which character from NieR: Automata do you find most compelling?
2B
9S
A2
Pascal
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Which ending of NieR: Automata impacted you the most?
Ending A: flowers for m[A]chines
Ending B: or not to [B]e
Ending C: meaningless [C]ode
Ending D: chil[D]hood's end
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Timeline Highlights ( To Fictional )

announcement
December 2015

Announcement of NieR: Automata

Square Enix officially announces the development of NieR: Automata as a sequel to NieR.

release
February 23, 2017

Release of NieR: Automata

NieR: Automata is released in Japan for PlayStation 4, developed by PlatinumGames and published by Square Enix.

release
March 7, 2017

Worldwide Release of NieR: Automata

The game is released worldwide for PlayStation 4 and Windows PC.

release
March 17, 2017

Microsoft Windows Release on Steam

NieR: Automata becomes available on Steam, expanding its accessibility to PC gamers worldwide.

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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.