Manhunt

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Unmasking the Darkness: Dive Deep into the World of Manhunt Fandom!

In a dark, gritty urban maze, the hunted becomes the predator. As you navigate a sinister playground of twisted minds, stealth and savagery intertwine, crafting a chilling dance of survival where every shadow could be your end.

Manhunt Trivia Add Trivia

What year was the video game Manhunt originally released? (Expert)
#1: 2001
#2: 2003
#3: 2005
#4: 2007
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What is the main objective of the game Manhunt? (Easy)
#1: To solve puzzles
#2: To escape from a facility
#3: To eliminate targets
#4: To build a shelter
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Manhunt Fun Facts Add Fun Fact

Manhunt was originally intended to be a stealth game, but it became notorious for its graphic violence, leading to controversy and bans in several countries.
The game's AI is designed to make enemies react differently based on their personality traits, resulting in varied and unpredictable encounters.

Manhunt Polls Add Poll

What is your favorite aspect of Manhunt?
Stealth gameplay
Intense story
Atmospheric setting
Unique characters
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What is your favorite character from Manhunt?
James Earl Cash
Payton
Detective
The Director
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Popular Characters

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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.