Magicka: Wizard Wars

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Cast, Conquer, Connect: The Ultimate Magicka: Wizard Wars Fandom Hub

Magicka: Wizard Wars is a chaotic PvP wizard duel with strategic spell combining, friendly fire, and team-based mayhem. Master elements, wreak havoc, and claim victory!

Magicka: Wizard Wars Trivia Add Trivia

What is the core gameplay mechanism of Magicka: Wizard Wars? (Genius)
#1: Player vs. Player battles where wizards cast spells in real-time
#2: A turn-based strategy game focusing on wizardry and enchantments
#3: A single-player journey through a medieval world solving puzzles
#4: A card game where players collect spells and creatures to battle each other
AI Generated
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What is the maximum number of players in a single match in Magicka: Wizard Wars? (Medium)
#1: 4 players
#2: 6 players
#3: 8 players
#4: 10 players
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0/0 Correct

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Magicka: Wizard Wars Fun Facts Add Fun Fact

In Magicka: Wizard Wars, when players miscast spells, they can accidentally summon a deadly meteor shower upon themselves.
In Magicka: Wizard Wars, players can combine elements to create spells, leading to over a thousand possible spell combinations.

Magicka: Wizard Wars Polls Add Poll

Which element do you think needs balancing in Magicka: Wizard Wars?
Fire
Ice
Lightning
Earth
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What's your favorite game mode in Magicka: Wizard Wars?
Duel
4v4 Team Deathmatch
1v1 Ranked
Wizard Warfare
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Timeline Highlights ( To Fictional )

announcement
August 27, 2012

Announcement of Magicka: Wizard Wars

Paradox Interactive announces Magicka: Wizard Wars as a competitive multiplayer spin-off of the original Magicka game.

beta
November 20, 2012

Closed Beta Begins

The closed beta testing phase for Magicka: Wizard Wars begins, allowing a limited number of players to test the game and provide feedback.

release
March 19, 2013

Official Release of Magicka: Wizard Wars

Magicka: Wizard Wars is officially released as a free-to-play multiplayer game focusing on wizard duels and team battles.

end_of_support
June 2014

End of Official Support

Paradox Interactive officially ends support for Magicka: Wizard Wars, ceasing updates and active development.

If You Love Magicka: Wizard Wars You Might Also Enjoy Discovering:

Books: The Name of the Wind by Patrick Rothfuss The Colour of Magic by Terry Pratchett A Darker Shade of Magic by V.E. Schwab The Magicians by Lev Grossman Uprooted by Naomi Novik The Night Circus by Erin Morgenstern Sufficiently Advanced Magic by Andrew Rowe


Movies: The Sorcerer's Apprentice Stardust Doctor Strange Warcraft Seventh Son Bright The Last Witch Hunter

Music: The Witcher 3: Wild Hunt - Official Soundtrack by Marcin Przybyłowicz, Mikolai Stroinski Dragonborn - Skyrim OST by Jeremy Soule Hollow Knight Original Soundtrack by Christopher Larkin Shadow of the Colossus Soundtrack by Kow Otani Ori and the Blind Forest Original Soundtrack by Gareth Coker

TV Shows: The Witcher Merlin The Magicians His Dark Materials Legend of the Seeker Fate: The Winx Saga Shadow and Bone A Discovery of Witches Wizards: Tales of Arcadia Charmed (2018)

Video Games: Dragon's Dogma: Dark Arisen Grim Dawn Wizard of Legend Lichdom: Battlemage Spellbreak Magicka 2 Nine Parchments Mages of Mystralia Noita Warlock - Master of the Arcane
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.