Magicka: Wizard Wars Timeline ( Real )

announcement
August 27, 2012

Announcement of Magicka: Wizard Wars

Paradox Interactive announces Magicka: Wizard Wars as a competitive multiplayer spin-off of the original Magicka game.

beta
November 20, 2012

Closed Beta Begins

The closed beta testing phase for Magicka: Wizard Wars begins, allowing a limited number of players to test the game and provide feedback.

release
March 19, 2013

Official Release of Magicka: Wizard Wars

Magicka: Wizard Wars is officially released as a free-to-play multiplayer game focusing on wizard duels and team battles.

end_of_support
June 2014

End of Official Support

Paradox Interactive officially ends support for Magicka: Wizard Wars, ceasing updates and active development.

Magicka: Wizard Wars Timeline ( Fictional )

lore_event
Year 0, Age of Awakening

Discovery of the Grand Spellbook

The ancient Grand Spellbook is uncovered, revealing the foundations of Magicka's elemental magic system.

organization
Year 15, Age of Awakening

Formation of the Order of Wizards

The first organized group of wizards is established to harness and regulate elemental magic responsibly.

agreement
Year 50, Age of Harmony

The Elemental Accord Signed

An agreement among wizards to prevent destructive uses of magic and promote cooperation is signed during the Great Conclave.

war
Year 85, Age of Shadows

First Wizard Wars Begin

Open conflict erupts between the Order of Wizards and Dark Sorcerers, leading to widespread magical battles and turmoil.

cultural_event
Year 90, Age of Shadows

Introduction of Magical Duels

Formal dueling practices are developed as a means to resolve disputes between wizards without large-scale destruction.

magical_event
Year 100, Age of Convergence

The Great Elemental Convergence

A rare celestial event amplifies elemental magic across the lands, intensifying the Wizard Wars' conflicts.

structural_event
Year 105, Age of Convergence

Creation of the Arcane Battlegrounds

Special arenas are established for controlled magical combat, reducing collateral damage to the surrounding areas.

war
Year 120, Age of Turmoil

The Second Wizard Wars

Renewed hostilities break out with new magical technologies and spells, escalating the conflict further.

agreement
Year 130, Age of Renewal

Peace Treaty of the Elemental Councils

Warring factions sign a treaty to establish peace and regular magical competitions to settle differences.