Amicia and Hugo navigate a grim world in A Plague Tale: Innocence, battling the Inquisition and hordes of rats with light and ingenuity, all while uncovering dark family secrets.
In A Plague Tale: Innocence, the rats can't cross moonlit areas. This behavior plays a fundamental role in gameplay and puzzle mechanics, emphasizing light as both a tool and a weapon against the swarming plague rats.
In A Plague Tale: Innocence, the sound designers recorded real-life pig squeals to create the unsettling squeaks and screams of the rats, adding a layer of authenticity and horror to their presence.