SOMA

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Diving Deep Into the World of SOMA - Uncover the Depths of Fan Theories and Discussions

SOMA: Deep-sea terror meets mind-bending sci-fi! Descend into horror and philosophy in this unforgettable underwater journey questioning identity, consciousness, and the nature of existence.

SOMA Trivia Add Trivia

What is the main setting of the video game SOMA? (Medium)
#1: An underwater research facility
#2: A space station orbiting Earth
#3: A dystopian future city
#4: A haunted mansion
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Who developed the video game SOMA? (Medium)
#1: Frictional Games
#2: Valve Corporation
#3: Bethesda Softworks
#4: Rockstar Games
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SOMA Fun Facts Add Fun Fact

The game SOMA, developed by Frictional Games, takes place in an underwater research facility called PATHOS-II, which is actually located at the bottom of the Atlantic Ocean, bringing a unique and eerie deep-sea exploration experience to horror gaming.
In the game SOMA, players can find a coin flip decision early on that seemingly affects the outcome, yet the game ingeniously uses this to illustrate its themes of consciousness and identity, regardless of the choice made.

SOMA Polls Add Poll

What aspect of SOMA's world do you find most intriguing?
The underwater setting of PATHOS-II
The concept of consciousness transfer
The dystopian future scenario
The ethical dilemmas presented by the narrative
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Which element of SOMA's narrative impacted you the most?
The ethical dilemmas presented
The nature of consciousness and identity
The atmosphere and setting of the underwater facility
The interactions with non-human entities
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Timeline Highlights ( To Fictional )

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September 8, 2010

Introduction of Amnesia: The Dark Descent

Release of Amnesia: The Dark Descent by Frictional Games, the predecessor to SOMA and important for understanding the developer's history.

game_release
September 22, 2015

Release of SOMA

Fridays Games Studios releases SOMA, a science fiction horror game focusing on consciousness and identity, set in an underwater research facility.

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2015

Critical Reception of SOMA

SOMA receives critical acclaim for its narrative, atmosphere, and philosophical themes, becoming a significant title in the horror and sci-fi gaming genres.

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2016

Frictional Games Expands Reputation

Following SOMA's success, Frictional Games gains increased recognition in the indie game development community.

If You Love SOMA You Might Also Enjoy Discovering:

Books: Blindsight by Peter Watts The Quantum Thief by Hannu Rajaniemi Permutation City by Greg Egan Annihilation by Jeff VanderMeer The Three-Body Problem by Liu Cixin


Movies: Primer Ex Machina Moon Annihilation Upgrade The Signal Under the Skin Coherence The Endless Beyond the Black Rainbow

Music: Tomorrow's Harvest by Boards of Canada Riceboy Sleeps by Jónsi & Alex Substrata by Biosphere Selected Ambient Works 85-92 by Aphex Twin Immunity by Jon Hopkins Endless Falls by Loscil The Campfire Headphase by Boards of Canada Dive by Tycho Lux by Brian Eno Stalker by Robert Rich & Lustmord

TV Shows: Westworld Fringe Black Mirror Dark Altered Carbon The Expanse Love Death + Robots Mr. Robot Devs Tales from the Loop

Video Games: Hellblade: Senua's Sacrifice Firewatch Inside Layers of Fear Control Amnesia: The Dark Descent Oxenfree Observer The Talos Principle Prey (2017)
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.