SOMA: Deep-sea terror meets mind-bending sci-fi! Descend into horror and philosophy in this unforgettable underwater journey questioning identity, consciousness, and the nature of existence.
The game SOMA, developed by Frictional Games, takes place in an underwater research facility called PATHOS-II, which is actually located at the bottom of the Atlantic Ocean, bringing a unique and eerie deep-sea exploration experience to horror gaming.
In the game SOMA, players can find a coin flip decision early on that seemingly affects the outcome, yet the game ingeniously uses this to illustrate its themes of consciousness and identity, regardless of the choice made.
What aspect of SOMA's world do you find most intriguing?
The underwater setting of PATHOS-II
The concept of consciousness transfer
The dystopian future scenario
The ethical dilemmas presented by the narrative
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Which element of SOMA's narrative impacted you the most?
The ethical dilemmas presented
The nature of consciousness and identity
The atmosphere and setting of the underwater facility
The interactions with non-human entities
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