X-Men: Children Of The Atom

Login Or Register To Save Interactions: Favorite Like Dislike Follow Note

Unlock Your Mutant Potential - Dive Into the X-Men Universe

X-Men brawl against villains like Magneto and Juggernaut with epic combos and special moves in this classic arcade fighting game filled with mutant powers and intense battles.

X-Men: Children Of The Atom Trivia Add Trivia

In the video game "X-Men: Children Of The Atom," who is not a playable character? (Medium)
#1: Wolverine
#2: Psylocke
#3: Spider-Man
#4: Storm
AI Generated
Suggest Edit
Which character in "X-Men: Children of the Atom" can regenerate health by taunting? (Hard)
#1: Wolverine
#2: Cyclops
#3: Psylocke
#4: Iceman
AI Generated
Suggest Edit
0/0 Correct

X-Men: Children Of The Atom Has No Images Yet

Upload An Image

X-Men: Children Of The Atom Fun Facts Add Fun Fact

X-Men: Children of the Atom was the first fighting game to feature the ability to execute a super move, introducing a new level of depth in fighting game mechanics.
Akira Yasuda, better known by his pen name Akiman, a renowned character designer for Capcom known for his work on Street Fighter II, designed the characters for X-Men: Children of the Atom, bringing a distinct, vibrant style to the game.

X-Men: Children Of The Atom Polls Add Poll

Who is your favorite character in X-Men: Children Of The Atom?
Wolverine
Cyclops
Storm
Magneto
Show Results
What is your favorite stage in X-Men: Children of the Atom?
The Danger Room
Asteroid M
The Savage Land
Magneto's Lair
Show Results

Popular Characters

Timeline Highlights ( To Fictional )

game_release
February 1994

Initial Release of X-Men: Children of the Atom

The fighting game X-Men: Children of the Atom was initially released by Capcom in arcades, introducing Marvel Comics characters into the fighting game genre with groundbreaking animation and gameplay.

game_release
1995

Home Console Ports Released

X-Men: Children of the Atom was ported to home consoles, including the Sega Saturn and PlayStation, making the game accessible to a wider audience beyond arcades.

game_influence
Circa 1996

Influence on Marvel vs. Capcom Series

The success and mechanics of X-Men: Children of the Atom influenced the development of the Marvel vs. Capcom fighting game series, pioneering tag-team battles and complex combos.

If You Love X-Men: Children Of The Atom You Might Also Enjoy Discovering:

Books: Vicious by V.E. Schwab Steelheart by Brandon Sanderson The Rook by Daniel O'Malley Doomsday Book by Connie Willis Altered Carbon by Richard K. Morgan The Power by Naomi Alderman Worm by Wildbow Hounded by Kevin Hearne


Movies: Hellboy II: The Golden Army Dark City Dredd Looper Snowpiercer Chronicle Sky High The Rocketeer Brightburn Unbreakable

Music: Televison - Marquee Moon by Television Hunky Dory by David Bowie In The Court Of The Crimson King by King Crimson Remain In Light by Talking Heads Unknown Pleasures by Joy Division

TV Shows: Legion Young Justice Doom Patrol The Gifted Titans Invincible Wolverine and the X-Men Swamp Thing Cloak & Dagger Runaways

Video Games: Tekken 7 Dragon Ball FighterZ Marvel vs. Capcom: Clash of Super Heroes BlazBlue: Cross Tag Battle Injustice 2 Ultimate Marvel Vs. Capcom 3 Justice League Heroes Guilty Gear Strive Skullgirls 2nd Encore Street Fighter V: Champion Edition
Become a member of Fan Abyss to get personalized recommendations! As you track the things you're a fan of, our system will be able to use all of that data to give you REALLY GOOD recommendations!

Hi there! Are you a fan of X-Men: Children Of The Atom?

We're looking for avid fans to help us add images, and curate our polls and trivia.

If you're interested in helping, join us as a premium user or a moderator, and together we'll make something great!
Add A Comment
Comments will be hidden from everyone except you for the first 5 minutes. You can edit your comment during that time. After 5 minutes, your comment will be either auto or manually moderated, will no longer be editable, and will be visible to everyone if it passes our moderation.

Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.