Vanquish

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In Vanquish, the world spins on a razor's edge between survival and annihilation. With its frenetic gunplay and fluid action, players are ensnared in a ballet of chaos, mastering unstoppable time-slow mechanics to dance through devastation.

Vanquish Trivia Add Trivia

What is the main weapon used by the protagonist in Vanquish? (Easy)
#1: A plasma rifle
#2: A sniper rifle
#3: A handgun
#4: A shotgun
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What year was the game Vanquish released? (Easy)
#1: 2010
#2: 2011
#3: 2012
#4: 2013
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0/0 Correct

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Vanquish Fun Facts Add Fun Fact

Vanquish was developed by PlatinumGames and is known for its seamless combination of cover-based shooting and fast-paced third-person action, featuring a unique mechanic where players can boost and slide on the ground for increased speed and mobility.
The protagonist, Sam Gideon, is equipped with an advanced exoskeleton that enhances his physical abilities and allows him to perform incredible feats, like moving faster than bullets in slow motion.

Vanquish Polls Add Poll

What is your favorite feature of Vanquish?
Fast-paced combat
Unique cover system
Intricate story
Stunning visuals
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What is your favorite character in Vanquish?
Sam Gideon
Elena Ivanova
Victor Kostigis
The Legion Commander
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.