Explore the Depths of the Ninth World: Unite, Discuss, and Discover in Torment's Fandom!
Navigate a world of choices and consequences, exploring the essence of identity, memory, and purpose. Unravel the mysteries of the Changing God while forging bonds, facing philosophical dilemmas, and unraveling the threads of fate.
The game features over 1,000 different conversational variations, allowing players to experience vastly different interactions based on their choices and character builds.
The game was inspired by the iconic tabletop RPG Planescape: Torment, and its developers aimed to create a spiritual successor set in the Numenera universe, emphasizing narrative depth and exploration.
What aspect of Torment: Tides of Numenera did you enjoy the most?
The story and narrative depth
The character development and interactions
The unique setting and lore
The gameplay mechanics and choices
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What feature would you like to see in a sequel to Torment: Tides of Numenera?
Enhanced character customization
Expanded world exploration
Improved combat mechanics
Deeper narrative choices
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Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.
That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.
This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.
Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.
Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.