Thief II: The Metal Age

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In a city draped in shadows, Garrett navigates a web of deceit, confronting the mystical Mechanists and their clockwork minions. Stealth, strategy, and cunning are his allies as he uncovers secrets that could tip the balance between light and dark.

Thief II: The Metal Age Trivia Add Trivia

What is the primary objective in Thief II: The Metal Age? (Easy)
#1: Steal valuable artifacts
#2: Hunt down enemies
#3: Save the city
#4: Solve puzzles
AI Generated
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What is the name of the main antagonist in Thief II: The Metal Age? (Hard)
#1: Karras
#2: Garrett
#3: Viktoria
#4: Constantine
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0/0 Correct

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Thief II: The Metal Age Fun Facts Add Fun Fact

Thief II: The Metal Age features a unique blackjack mechanic that allows players to knock out enemies silently, which is a signature gameplay element of the series.
Thief II: The Metal Age introduced a variety of new gadgets, including the Moss Arrow, which allows players to create a silent walking surface and avoid detection.

Thief II: The Metal Age Polls Add Poll

What is your favorite mission in Thief II: The Metal Age?
Shipping and Receiving
First City Bank and Trust
Life of the Party
Casing the Joint
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What is your favorite gameplay mechanic in Thief II: The Metal Age?
Stealth and Sneaking
Lockpicking and Hacking
Archery and Combat
Environmental Interactions
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.