The Witch's House

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Step Into The Witch's House: Unravel Mysteries, Share Theories, and Celebrate Fandom

In The Witch's House, secrets lurk in every room, death is around every corner, and trust is a luxury you can't afford. Embrace the darkness, solve the puzzles, or become a permanent resident in Ellen's twisted world.

The Witch's House Trivia Add Trivia

What is the true identity of the witch in "The Witch's House"? (Hard)
#1: A friendly villager
#2: Viola's best friend
#3: The player character
#4: An ancient demon
AI Generated
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In "The Witch's House," what allows the player to save their progress? (Genius)
#1: Talking cats
#2: Magic mirrors
#3: Ancient books
#4: Enchanted crystals
AI Generated
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0/0 Correct

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The Witch's House Fun Facts Add Fun Fact

The Witch's House was originally created by a Japanese game developer who goes by the pseudonym Fummy, using RPG Maker VX.
The main character, Viola, can meet over 100 different death scenarios, making each playthrough uniquely perilous.

The Witch's House Polls Add Poll

Which element of "The Witch's House" did you find most unsettling?
The unpredictable deaths
The backstory of Ellen and Viola
The twisted puzzles
The overall atmosphere of the house
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Which character from "The Witch's House" do you find most intriguing?
Viola
The Witch
The Black Cat
The Father
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Popular Characters

Timeline Highlights ( To Fictional )

release
April 15, 2012

Release of The Witch's House

The Witch's House, a Japanese horror puzzle game developed by Fummy, was initially released.

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Recent Video Game Comments

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.

Phaethon commented on:
Sea of Stars

This game is such a beautiful love letter to old school JRPGs. Real Golden Sun vibes at times. If you enjoy any of what I just mentioned, it's worth giving this one a shot.