Super Mario Bros. 3

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Super Mario Bros. 3 Unleashed: Where Every World is an Adventure

In Super Mario Bros. 3, Mario embarks on a whimsical adventure to rescue Princess Toadstool from Bowser. With new power-ups, challenging levels, and unique worlds, it's a timeless classic that showcases the plumber's platforming prowess like never before.

Super Mario Bros. 3 Trivia Add Trivia

Which power-up first appeared in Super Mario Bros. 3? (Genius)
#1: Super Star
#2: Fire Flower
#3: Tanooki Suit
#4: Bullet Bill
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What is the name of the final world in Super Mario Bros. 3? (Genius)
#1: Grass Land
#2: Dark Land
#3: Sky World
#4: Water Land
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Super Mario Bros. 3 Fun Facts Add Fun Fact

In Super Mario Bros. 3, the Koopalings were named after famous musicians: Ludwig von Koopa (Ludwig van Beethoven), Lemmy Koopa (Lemmy Kilmister of Motörhead), Iggy Koopa (Iggy Pop), Roy Koopa (Roy Orbison), Morton Koopa Jr. (Morton Downey Jr.), Wendy O. Koopa (Wendy O. Williams), and Larry Koopa (Larry King).
In Super Mario Bros. 3, the entire game is presented as a stage play, with the game beginning on a curtain-raising stage and various elements such as bolted-down platforms and shadows on the background indicating a theatrical theme.

Super Mario Bros. 3 Polls Add Poll

What is the best power-up in Super Mario Bros. 3?
Super Leaf
Tanooki Suit
Frog Suit
Hammer Suit
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Which is the hardest world in Super Mario Bros. 3?
World 8: Dark Land
World 7: Pipe Land
World 6: Ice Land
World 4: Giant Land
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Timeline Highlights ( To Fictional )

release
October 23, 1988

Release of Super Mario Bros. 3 in Japan

Nintendo released Super Mario Bros. 3 for the Famicom (Nintendo Entertainment System) in Japan, marking the launch of one of the most influential platform games in video game history.

release
February 12, 1990

North American Release of Super Mario Bros. 3

Super Mario Bros. 3 was released in North America for the Nintendo Entertainment System, significantly boosting the console's popularity and setting new standards for game design.

release
August 29, 1991

European Release of Super Mario Bros. 3

Super Mario Bros. 3 was released in Europe for the Nintendo Entertainment System, expanding its global reach and critical acclaim.

release
April 23, 1990

Game & Watch: Super Mario Bros. 3 Release

A special handheld Game & Watch version featuring Super Mario Bros. 3 was released, bringing portable play of the game to fans.

If You Love Super Mario Bros. 3 You Might Also Enjoy Discovering:

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Movies: Spirited Away Scott Pilgrim vs. the World Wreck-It Ralph Pixels The Lego Movie The Adventures of Tintin Ready Player One TRON: Legacy Space Jam: A New Legacy Detective Pikachu

Music: Green Hill Zone by Masato Nakamura Gourmet Race by Jun Ishikawa and Dan Miyakawa Mii Channel Theme by Kazumi Totaka Dire, Dire Docks by Koji Kondo Bubblegum K.K. by Kazumi Totaka

TV Shows: The Legend of Zelda Castlevania Adventure Time Steven Universe Regular Show Sonic Boom Pac-Man and the Ghostly Adventures Mega Man: Fully Charged

Video Games: Hollow Knight Celeste Donkey Kong Country: Tropical Freeze Ori and the Blind Forest Cuphead Rayman Legends Shovel Knight A Hat in Time Guacamelee! 2 The Messenger
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.