The development of Starbound began by Chucklefish, marking the initial phase of creating the game.
Starbound entered alpha phase and became available for early access purchase, allowing players to play and provide feedback.
Starbound was updated to beta status, featuring new content and refinements based on community feedback.
The official full version 1.0 of Starbound was released, marking the completion of major development and full gameplay availability.
This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.
Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.
Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.
This game is such a beautiful love letter to old school JRPGs. Real Golden Sun vibes at times. If you enjoy any of what I just mentioned, it's worth giving this one a shot.