SpellForce 2: Shadow Wars

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In a world torn by chaos, unite heroes and armies, weave spells and strategy. Forge alliances, battle darkness, and uncover secrets of the past. Each choice shapes destiny in the epic blend of RPG and RTS where shadows converge.

SpellForce 2: Shadow Wars Trivia Add Trivia

What is the primary genre of SpellForce 2: Shadow Wars? (Easy)
#1: Action RPG
#2: Turn-based Strategy
#3: First-Person Shooter
#4: Racing
AI Generated
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What is the name of the main antagonist in SpellForce 2: Shadow Wars? (Hard)
#1: Kholar
#2: Marduk
#3: Wulf
#4: Balor
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0/0 Correct

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SpellForce 2: Shadow Wars Fun Facts Add Fun Fact

SpellForce 2: Shadow Wars features a unique mix of real-time strategy and role-playing game elements, allowing players to control both an army and a hero character simultaneously.
The game includes a deep crafting system that allows players to create a variety of items, enhancing both their hero and army capabilities.

SpellForce 2: Shadow Wars Polls Add Poll

What is your favorite aspect of SpellForce 2: Shadow Wars?
The Unique Blend of RPG and RTS
The Engaging Storyline
The Character Development System
The Multiplayer Experience
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What is your favorite faction in SpellForce 2: Shadow Wars?
The Warriors of Ashenvale
The Legions of the Fallen
The Brotherhood of the Dark
The Enclave of Elementals
Show Results

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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.