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Embrace the Grind: The Ultimate Fan Hub for Rust Survivors

Rust, a language with raw performance and fearless concurrency, offers the safety of a cozy home in a wild, unpredictable digital world. It's the knight in shining armor for developers battling memory bugs and data races.

Rust Trivia Add Trivia

What is the purpose of Rust's ownership system? (Advanced)
#1: To manage memory allocation manually
#2: To prevent data races at compile time
#3: To enable garbage collection
#4: To provide better support for multithreading
AI Generated
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Which feature in Rust allows for zero-cost abstractions? (Medium)
#1: Inheritance
#2: Generics
#3: Traits
#4: Macros
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0/0 Correct

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Rust Fun Facts Add Fun Fact

Rust was initially designed by Graydon Hoare as a personal project in 2006 while he was working at Mozilla.
Rust enforces memory safety guarantees without needing a garbage collector, using a system of ownership with rules the compiler checks at compile time.

Rust Polls Add Poll

What feature of Rust do you appreciate the most?
Ownership system
Zero-cost abstractions
Cargo and crates ecosystem
Pattern matching
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What is your preferred way to manage concurrency in Rust?
Using the std::thread module
Employing async/await
Utilizing message passing with channels
Leveraging work-stealing with Rayon
Show Results

Timeline Highlights ( To Fictional )

release
December 11, 2013

Initial Public Release of Rust

Rust was released in early access on Steam by Facepunch Studios, marking the beginning of its public availability and player base growth.

release
February 8, 2018

Transition to Full Release

Rust exited early access and was officially released as a full game on Steam, providing a more polished and complete experience with new features and content.

announcement
June 13, 2020

Facepunch Studios Announces Rust Console Version

Facepunch Studios announced plans to develop and release Rust versions for PlayStation and Xbox consoles, aiming to expand the game's reach.

release
May 21, 2021

Rust Console Edition Launches

Rust Console Edition was launched on PlayStation and Xbox consoles, bringing the survival experience to new platforms and audiences.

If You Love Rust You Might Also Enjoy Discovering:

Books: The Machinery of Light by David J. Williams Permutation City by Greg Egan Diaspora by Greg Egan Neuromancer by William Gibson Altered Carbon by Richard K. Morgan


Movies: Mad Max: Fury Road Children of Men Looper District 9 Ex Machina Blade Runner 2049 Moon Arrival The Road Annihilation

Music: The Earth Is Not a Cold Dead Place by Explosions in the Sky All of a Sudden I Miss Everyone by Explosions in the Sky () by Sigur Rós For Emma, Forever Ago by Bon Iver Hospice by The Antlers Carrie & Lowell by Sufjan Stevens Ágætis byrjun by Sigur Rós F#A#∞ by Godspeed You! Black Emperor The Wild Hunt by The Tallest Man on Earth Now Here is Nowhere by Secret Machines

TV Shows: Halt and Catch Fire Westworld The IT Crowd Person of Interest Black Mirror Mr. Robot Devs Silicon Valley

Video Games: Subnautica ARK: Survival Evolved DayZ Green Hell 7 Days to Die Escape From Tarkov The Forest Valheim Conan Exiles SCUM
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.