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In Rise To Ruins, you weave survival into the chaos of a pixelated world, architecting a haven amidst relentless monster sieges. Craft, manage, and strategize as your villagers grapple with fear, forging their future against the odds.
In the game Rise to Ruins, which mythical creature is known to appear and wreak havoc on villages when the player's population falls below a certain threshold? (Genius)
In Rise to Ruins, the game originally started as a project inspired by the classic game Dungeon Keeper, but evolved into a unique blend of city-building and survival simulation, allowing players to build villages while defending against waves of monsters.
Obscurity Level: Obscure
In Rise to Ruins, the villagers have their own personalities and can develop relationships, leading to marriages and children, making the village feel more alive and dynamic beyond typical city-building mechanics.
What feature would you like to see improved in Rise To Ruins?
Enhanced AI for Villagers
More diverse building options
Expanded monster variety
Improved graphical performance
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Which new biome would you like to see added to Rise To Ruins?
Volcanic Wasteland
Frozen Tundra
Enchanted Forest
Swamp Marshes
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Music: Celestial by Kara-Lis CoverdaleThe World Is Mine by MobyDreams by Fleetwood MacSigur Rós by SæglópurAether by GidgeEverything In Its Right Place by RadioheadMemories by David WrenchBorealis by TychoInner Light by Nils FrahmAwake by The Turtles
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Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.
That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.
This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.
Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.
Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.