Rainbow Six Siege

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Dive Into the Tactical Thrill: Your Ultimate Rainbow Six Siege Fan Hub

Tense, tactical chaos where every wall can be a doorway or a death trap. Operators clash in a high-stakes chess match fueled by gadgets, teamwork, and split-second decisions. One breach, one peek could flip the round—or end it.

Rainbow Six Siege Trivia Add Trivia

In Rainbow Six Siege, which operator has an ability that deploys a device capable of destroying enemy gadgets over a distance? (Advanced)
#1: Thatcher
#2: Mute
#3: Twitch
#4: Jäger
AI Generated
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In Rainbow Six Siege, which operator is equipped with the gadget called 'Mute Jammers' that can disable enemy communications and drones within a radius? (Medium)
#1: Jäger
#2: Mute
#3: Bandit
#4: Tachanka
AI Generated
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0/0 Correct

Rainbow Six Siege Images Upload An Image

PS4 cover for Tom Clancy's Rainbow Six Siege Standard Edition: split black-and-white scene of tactical operators breaching and defending, Ubisoft logo and PEGI 18 rating.
Uploaded By: rotvirtue

Rainbow Six Siege Fun Facts Add Fun Fact

In Rainbow Six Siege, the operator Tachanka was once considered one of the weakest characters due to his stationary turret, but a 2020 rework turned him into a much more versatile and popular operator, highlighting how balancing changes can dramatically shift a character's viability.

Obscurity Level: Obscure
Rainbow Six Siege's iconic map 'House' was inspired by a real American suburban home, and Ubisoft developers actually used photographs and architectural plans from multiple real houses to create the detailed and realistic layout players experience in the game.

Obscurity Level: Obscure

Rainbow Six Siege Polls Add Poll

Which Rainbow Six Siege operator is your favorite?
Ash
Thermite
Sledge
Doc
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What is your preferred playstyle in Rainbow Six Siege?
Aggressive entry and breaching
Defensive anchoring and holding
Roaming and flanking opponents
Supporting teammates with utility and intel
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.