Nidhogg

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Nidhogg Nexus: The Ultimate Fan Destination for Duelists and Dragons

Fast-paced dueling, pixel art fencing, and intense tug-of-war gameplay in a race to reach the titular Nidhogg, a giant worm-like creature. Simple yet addictively competitive.

Nidhogg Trivia Add Trivia

What is the ultimate goal for players in the game Nidhogg? (Medium)
#1: To defeat a dragon
#2: To capture a flag
#3: To reach the opposite side of the map
#4: To build a fortress
AI Generated
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In Nidhogg, which of the following is NOT a weapon players can use? (Hard)
#1: Sword
#2: Bow and Arrow
#3: Dagger
#4: Fist
AI Generated
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0/0 Correct

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Nidhogg Fun Facts Add Fun Fact

Nidhogg is a mythical creature from Norse mythology that gnaws at the roots of Yggdrasil, the world tree, constantly trying to bring about its destruction.
Nidhogg, aside from its destructive activities, also serves as a messenger by chewing the corpses of the dishonorable dead, thereby preventing their souls from reaching a peaceful afterlife.

Nidhogg Polls Add Poll

What is your favorite indie game focused on duels?
Nidhogg
Samurai Gunn
TowerFall Ascension
Divekick
Show Results
Which aspect of Nidhogg do you enjoy the most?
The intense dueling mechanics
The unique retro art style
The fast-paced multiplayer experience
The strategic depth and variety of tactics
Show Results

Timeline Highlights ( To Fictional )

game_release
August 13, 2014

Release of Nidhogg

Nidhogg, a side-scrolling fighting video game developed by Messhof, was officially released for Microsoft Windows and Mac OS X.

game_announcement
2011

Nidhogg announcement

Nidhogg was first announced and presented to the public, showcasing its unique gameplay focused on fast-paced fencing duels.

award
March 6, 2013

Nidhogg wins Awards at Independent Games Festival

Nidhogg won the Excellence in Design Award at the Independent Games Festival, gaining critical acclaim for its innovative gameplay and minimalist design.

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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.