Unleash Your Imagination in the World of Necesse: Where Every Adventure Awaits!
In Necesse, adventure awaits as you craft, conquer, and explore a vibrant world. Build your empire, uncover secrets, and tame wild lands. Team up or face off with roguelike enemies as you carve your legend in this delightful sandbox!
In Necesse, players can summon a giant chicken called the Clucktor by collecting rare items, and it has unique abilities that aid in combat and resource gathering.
Obscurity Level: Obscure
In Necesse, players can discover ancient artifacts that can temporarily turn them into a living statue, allowing them to avoid enemy attacks and become invisible for a brief period.
What feature would you like to see added to Necesse?
More building options
Enhanced NPC interactions
Expanded crafting systems
New biomes to explore
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What is your favorite aspect of Necesse?
Building and crafting
Combat mechanics
Exploration and adventure
Community and multiplayer features
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Music: Moonside by ArkaneWanderlust by Aether & The SkyPixel Dreams by Chiptune CollectiveEthereal Journey by Lunar TrailsCrafting Melodies by Soundscape ArtistLost in the Forest by Nature's EchoPixel Art Symphony by Synthwave DreamsAdventures Await by Epic Soundscapes
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Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.
That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.
This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.
Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.
Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.