MechWarrior Online

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Join the Battle: Unleash Your Inner MechPilot in the MechWarrior Online Community!

In MechWarrior Online, pilots customize their massive BattleMechs, engage in tactical PvP warfare, and forge alliances. Strategy and teamwork reign as you unleash devastating firepower in dynamic maps, all while mastering mech mechanics.

MechWarrior Online Trivia Add Trivia

What is the primary objective of MechWarrior Online? (Easy)
#1: Capture the Flag
#2: Destroy Enemy Mechs
#3: Collect Resources
#4: Level up Characters
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What year was MechWarrior Online released? (Genius)
#1: 2012
#2: 2013
#3: 2014
#4: 2015
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0/0 Correct

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MechWarrior Online Fun Facts Add Fun Fact

MechWarrior Online features over 90 different 'Mechs, each with unique abilities and roles, allowing for diverse gameplay strategies.
MechWarrior Online was developed by Piranha Games and released in 2013 as a free-to-play title, marking the return of the MechWarrior franchise after a decade-long hiatus.

MechWarrior Online Polls Add Poll

What is your favorite Mech class in MechWarrior Online?
Assault
Heavy
Medium
Light
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What is the most important factor for success in MechWarrior Online?
Team coordination
Mech customization
Map knowledge
Pilot skill
Show Results

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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.