Duke Nukem II

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Kick Ass and Bubble Gum: The Ultimate Duke Nukem II Fandom Hub

Duke Nukem II: Duke is back, kicking alien butt in style with big guns and epic one-liners. Blast through levels, collect power-ups, save the world. It's time to chew bubblegum and kick some alien tail!

Duke Nukem II Trivia Add Trivia

What year was Duke Nukem II originally released? (Easy)
#1: 1991
#2: 1993
#3: 1995
#4: 1997
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In Duke Nukem II, what is the main goal Duke Nukem aims to achieve? (Advanced)
#1: Destroy an alien mothership
#2: Save Earth from an alien invasion
#3: Escape from an alien prison
#4: Retrieve stolen plans for a top-secret project
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0/0 Correct

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Duke Nukem II Fun Facts Add Fun Fact

Duke Nukem II included a feature where Duke could order food at drive-through windows to regain health.
Duke Nukem II was one of the first games to feature digitized voice samples, using them to give Duke a voice for his famous catchphrases.

Duke Nukem II Polls Add Poll

What is your favorite aspect of Duke Nukem II?
The action-packed gameplay
The humor and one-liners
The diverse range of weapons
The challenging level design
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Which classic video game deserves a modern remake?
Duke Nukem II
Commander Keen
Jazz Jackrabbit
Wolfenstein 3D
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Timeline Highlights ( To Fictional )

platform_release
January 1993

Introduction of Duke Nukem II to MS-DOS

Duke Nukem II was released for the MS-DOS platform, expanding its availability to personal computers running DOS.

platform_release
May 1999

Duke Nukem II ported to Game Boy Color

The game was ported and released for the Game Boy Color, allowing it to reach a wider audience on handheld consoles.

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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.