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UFO: Aftermath

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Explore the Aftermath: Where UFO Enthusiasts Unite!

In UFO: Aftermath, command your squad to battle alien horrors in a post-apocalyptic world. Research tech, scavenge resources, and manage morale while uncovering the mystery behind the alien invasion that shattered humanity. Survive and adapt!

UFO: Aftermath Trivia Add Trivia

What is the primary objective of the player in UFO: Aftermath? (Hard)
#1: To establish a new society on Earth
#2: To research extraterrestrial life
#3: To reclaim Earth from alien invaders
#4: To develop advanced technology
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What year was UFO: Aftermath released? (Easy)
#1: 2001
#2: 2003
#3: 2005
#4: 2000
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UFO: Aftermath Fun Facts Add Fun Fact

UFO: Aftermath features a unique hybrid gameplay that combines real-time strategy and first-person shooter elements, allowing players to manage resources while directly engaging in combat with aliens.
UFO: Aftermath includes a dynamic storyline where player decisions can lead to multiple possible endings, enhancing replayability and player engagement.

UFO: Aftermath Polls Add Poll

What aspect of UFO: Aftermath excites you the most?
The storyline and narrative
The gameplay mechanics
The graphics and design
The multiplayer experience
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What is your preferred way to experience the story in UFO: Aftermath?
Single-player narrative
Cooperative multiplayer mode
Open-world exploration
DLC expansions and additional content
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If You Love UFO: Aftermath You Might Also Enjoy Discovering:

Books: The Long Way to a Small, Angry Planet by Becky Chambers Blindsight by Peter Watts The Three-Body Problem by Liu Cixin Annihilation by Jeff VanderMeer Children of Time by Adrian Tchaikovsky The Power by Naomi Alderman Hyperion by Dan Simmons The Dark Forest by Liu Cixin The Silent Stars Go By by James S.A. Corey The Space Between Worlds by Michelle M. Dorrance


Movies: XCOM: Enemy Unknown Battle: Los Angeles Event Horizon Annihilation They Live The Signal Dark Skies The Vast of Night Battle Los Angeles

Music: Ghosts by The Sound of Animals Fighting A Moon Shaped Pool by Radiohead Nights in the Gardens of Spain by The National In the Aeroplane Over the Sea by Neutral Milk Hotel Lonerism by Tame Impala Silent Shout by The Knife Blood on the Dance Floor by Michael Jackson Vespertine by Björk Kid A by Radiohead The Campfire Headphase by Boards of Canada

TV Shows: The X Files Stranger Things Fringe Dark Altered Carbon Raised by Wolves Dark Skies The 4400 Battlestar Galactica (2004) Counterpart

Video Games: The Bureau: XCOM Declassified XCOM: Enemy Unknown Darkest Dungeon Project Zomboid Shadowrun Returns Wasteland 2 UFO: Extraterrestrials Phoenix Point Battle Brothers Mutant Year Zero: Road to Eden
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.