Tony Hawk's Pro Skater 3

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Tony Hawk's Pro Skater 3: Shred through iconic skate locations with legendary skaters, pulling off insane tricks and combos to rock a killer soundtrack while chasing high scores and completing goals in this classic skateboarding game.

Tony Hawk's Pro Skater 3 Trivia Add Trivia

Which level in Tony Hawk's Pro Skater 3 features a hidden area that can only be accessed by grinding a specific bell? (Expert)
#1: Airport
#2: Tokyo
#3: Suburbia
#4: Los Angeles
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What is the name of the cheat code in Tony Hawk's Pro Skater 3 that allows the player to unlock all levels? (Genius)
#1: roadtrip
#2: unlockitall
#3: allday
#4: skateordie
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0/0 Correct

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Tony Hawk's Pro Skater 3 Fun Facts Add Fun Fact

Tony Hawk's Pro Skater 3 was the first game in the series to include the revert mechanic, greatly expanding combo possibilities by allowing players to continue their combo after landing in a ramp.
Tony Hawk's Pro Skater 3 was the first game in its series to be released on six different platforms: PlayStation, PlayStation 2, GameCube, Xbox, Game Boy Color, and Microsoft Windows.

Tony Hawk's Pro Skater 3 Polls Add Poll

Which is your favorite level in Tony Hawk's Pro Skater 3?
Foundry
Canada
Rio
Suburbia
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Which special trick in Tony Hawk's Pro Skater 3 is the most iconic?
The 900
McTwist
Darkslide
Kickflip Underflip
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Timeline Highlights ( To Fictional )

game_release
October 29, 2001

Release of Tony Hawk's Pro Skater 3

Tony Hawk's Pro Skater 3, the third installment in the Tony Hawk's Pro Skater series, was officially released, featuring new tricks, levels, and multiplayer modes.

gameplay_feature
October 29, 2001

Introduction of the Revert trick

Tony Hawk's Pro Skater 3 introduced the 'revert' trick, a new gameplay mechanic that allowed players to link vert tricks into manuals, greatly enhancing combo possibilities.

gameplay_feature
October 29, 2001

First online multiplayer mode in the series

Tony Hawk's Pro Skater 3 became the first game in the series to support online multiplayer, expanding player interactions and competitive skateboarding gameplay.

If You Love Tony Hawk's Pro Skater 3 You Might Also Enjoy Discovering:

Books: Slam by Nick Hornby The Mutt: How to Skateboard and Not Kill Yourself by Rodney Mullen, Sean Mortimer Skateboard Tough by Matt Christopher SkateFate by Juan Felipe Herrera This Is Not a Drill by Beck McDowell


Movies: mid90s Lords of Dogtown Gleaming the Cube Grind Dogtown and Z-Boys Thrashin' Skate Kitchen

Music: Energy by Operation Ivy Suburban Teenage Wasteland Blues by Strung Out Destruction by Definition by The Suicide Machines Hello Rockview by Less Than Jake Punk in Drublic by NOFX ...And Out Come the Wolves by Rancid Full Circle by Pennywise Let's Talk About Feelings by Lagwagon Life on a Plate by Millencolin Group Therapy by D.I.

TV Shows: Jackass Rocket Power Viva La Bam Skate Nation Dogtown and Z-Boys (Documentary) All or Nothing: A Season with the Arizona Coyotes The Endless Summer (Documentary) Nitro Circus

Video Games: SSX Tricky Alto's Adventure Skate 3 Session: Skateboarding Sim Game OlliOlli World Jet Set Radio Dave Mirra Freestyle BMX Steep Descenders Riders Republic
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.