Riot Games officially released League of Legends to the public, marking the beginning of its widespread popularity as a free-to-play multiplayer online battle arena game.
The inaugural League of Legends Season One World Championship was held in Sweden with a prize pool of $100,000, marking the start of the game's e-sports scene on the global stage.
Season Two World Championship took place in Los Angeles with a $2 million prize pool, significantly increasing the visibility and prestige of League of Legends e-sports.
The 2013 World Championship set a viewership record with over 32 million unique viewers tuning in, solidifying League of Legends as a leading e-sport worldwide.
Riot Games introduced ranked gameplay for competitive matchmaking, allowing players to compete in skill tiers which helped establish a structured competitive environment.
Riot released the first high-quality cinematic titled 'A New Dawn,' which showcased the game's champions and greatly enhanced the game's cultural impact and narrative.
Riot Games launched Teamfight Tactics, an auto-battler game mode based on League of Legends, expanding the franchise and attracting new types of players.
Riot Games acquired Super Evil Megacorp, the developer behind the mobile MOBA 'Vainglory,' signaling Riot's commitment to expanding into mobile gaming.
Riot Games launched Wild Rift, the mobile and console version of League of Legends, marking the franchise's expansion to new platforms.
The 2020 League of Legends World Championship was held with extensive safety measures and online qualifiers due to the COVID-19 pandemic, demonstrating the resilience of the e-sports scene.
The formation of the world of Runeterra, where all magic and beings exist.
Emergence of the earliest advanced societies and magical practices in Runeterra.
The kingdom of Demacia is established, known for its order, justice, and refusal to use magic.
Noxus rises as a powerful, expansionist empire valuing strength above all.
An organization is founded to regulate conflicts between the factions by channeling champion battles to prevent full-scale war.
The Institute of War inaugurates the League of Legends—a series of battles between summoned champions to determine political disputes instead of war.
Ancient wars fought over powerful magical Runes before the establishment of the League of Legends.
The mysterious Void begins to infiltrate Runeterra, threatening all life with monstrous creatures.
A supernatural fog engulfs the Shadow Isles creating undead horrors and spreading curses.
A major clash between Demacian and Noxian forces, showcasing the deep rivalry and political tension.