The Legend Of Zelda: Spirit Tracks

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All Aboard the Spirit Tracks Fandom: Your Ultimate Destination for Zelda's Grand Adventure

Embark on a railroad adventure with Link and Zelda to prevent an ancient evil's return by controlling trains, solving puzzles, and battling enemies using the Spirit Flute's melodies.

The Legend Of Zelda: Spirit Tracks Trivia Add Trivia

What is the maximum number of train cars (including the engine) that Link can attach to his train in "The Legend of Zelda: Spirit Tracks"? (Hard)
#1: 4
#2: 5
#3: 6
#4: 7
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Which character becomes the Lokomo Sage of Fire in "The Legend of Zelda: Spirit Tracks"? (Advanced)
#1: Rael
#2: Byrne
#3: Steem
#4: Embrose
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0/0 Correct

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The Legend Of Zelda: Spirit Tracks Fun Facts Add Fun Fact

In The Legend of Zelda: Spirit Tracks, players can blow into the Nintendo DS microphone to play the Spirit Flute, an important gameplay mechanic that utilizes the handheld's unique features.
In The Legend of Zelda: Spirit Tracks, Princess Zelda accompanies Link as a ghost for a major part of the game, allowing players to control her by drawing paths for her to follow on the DS touchscreen.

The Legend Of Zelda: Spirit Tracks Polls Add Poll

What is your favorite mode of transportation in The Legend of Zelda series?
Horseback (Epona)
The Spirit Train
Loftwing
Foot
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Which is your favorite companion character in The Legend of Zelda: Spirit Tracks?
Princess Zelda
Byrne
Alfonzo
Engineer Link
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Popular Characters

Timeline Highlights ( To Fictional )

announcement
June 1, 2008

Initial Development Announcement

Nintendo announced the development of The Legend of Zelda: Spirit Tracks for the Nintendo DS, creating anticipation among fans of the series.

release
December 7, 2009

Release in North America

The Legend of Zelda: Spirit Tracks was released in North America, allowing players to experience the game on the Nintendo DS platform.

release
December 11, 2009

Release in Europe

The game was released in Europe, expanding its availability to a broader audience.

release
December 23, 2009

Release in Japan

The Legend of Zelda: Spirit Tracks was released in Japan, completing its initial global launch.

If You Love The Legend of Zelda: Spirit Tracks You Might Also Enjoy Discovering:

Books: The Name of the Wind by Patrick Rothfuss Eragon by Christopher Paolini Sabriel by Garth Nix The Way of Kings by Brandon Sanderson The Lies of Locke Lamora by Scott Lynch


Movies: Spirited Away Howl's Moving Castle Castle in the Sky The Princess Bride Labyrinth Stardust Willow Pan's Labyrinth The Chronicles of Narnia: The Lion, the Witch and the Wardrobe The Secret World of Arrietty

Music: Chrono Cross OST by Yasunori Mitsuda Nier: Automata OST by Keiichi Okabe The Last Guardian OST by Takeshi Furukawa Journey OST by Austin Wintory Celeste OST by Lena Raine Hollow Knight OST by Christopher Larkin Final Fantasy X OST by Nobuo Uematsu, Masashi Hamauzu, Junya Nakano

TV Shows: Sword Art Online Adventure Time Avatar: The Last Airbender Fullmetal Alchemist: Brotherhood The Dragon Prince Over the Garden Wall She-Ra and the Princesses of Power Magi: The Labyrinth of Magic Tales of Arcadia (Trollhunters, 3Below, Wizards) Mysticons

Video Games: Etrian Odyssey IV: Legends of the Titan Xenoblade Chronicles Okami Fire Emblem: Awakening Bravely Default Ni no Kuni: Wrath of the White Witch The World Ends with You Golden Sun Fantasy Life Dragon Quest IX: Sentinels of the Starry Skies
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.