The (GhostWire: Tokyo)

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GhostWire: Tokyo weaves a supernatural tale amid a hauntingly beautiful city. Players harness elemental abilities to combat spectral foes, uncovering secrets and battling malevolent spirits engrossed in a gripping urban mystery.

The (GhostWire: Tokyo) Trivia Add Trivia

What is the primary setting of GhostWire: Tokyo? (Easy)
#1: New York City
#2: London
#3: Tokyo
#4: Paris
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What supernatural ability does the protagonist, Akito, possess in GhostWire: Tokyo? (Easy)
#1: Telekinesis
#2: Pyrokinesis
#3: Spirit Manipulation
#4: Time Manipulation
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The (GhostWire: Tokyo) Fun Facts Add Fun Fact

Ghostwire: Tokyo features real locations and landmarks from Tokyo, enhancing the game's immersive experience.
The game's combat system incorporates traditional Japanese spiritual elements, allowing players to use techniques inspired by folklore to fight supernatural enemies.

The (GhostWire: Tokyo) Polls Add Poll

What is your favorite aspect of GhostWire: Tokyo?
The story and narrative
The atmosphere and visuals
The combat mechanics
The world exploration
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What type of supernatural entity would you like to see more of in GhostWire: Tokyo?
Yurei (Spirits)
Tengu (Birdmen)
Yokai (Monsters)
Shinigami (Death Spirits)
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.