Super Monkey Ball

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Get Ready to Roll: Dive into the Ultimate Super Monkey Ball Experience!

Navigate wobbly mazes in a vibrant, rolling world! Guide adorable monkeys in their transparent spheres, bouncing past obstacles and collecting bananas. Master precision and speed to conquer gravity-defying challenges and unlock endless fun!

Super Monkey Ball Trivia Add Trivia

What year was Super Monkey Ball originally released for the Nintendo GameCube? (Hard)
#1: 2001
#2: 2002
#3: 2003
#4: 2004
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What is the primary objective of the game Super Monkey Ball? (Medium)
#1: To race against other players
#2: To collect bananas
#3: To build structures
#4: To unlock characters
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Super Monkey Ball Fun Facts Add Fun Fact

The original Super Monkey Ball game was inspired by a real-life sport called marble racing.
The characters in Super Monkey Ball are named after various fruits, with AiAi representing an apple, Meemee representing a banana, and GonGon representing a grape.

Super Monkey Ball Polls Add Poll

What's your favorite Super Monkey Ball game?
Super Monkey Ball
Super Monkey Ball 2
Super Monkey Ball Banana Mania
Super Monkey Ball Adventures
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What is your favorite character from Super Monkey Ball?
AiAi
MeeMee
GonGon
Baby
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Popular Characters

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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.