Super Mario Sunshine

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Super Mario Sunshine Universe - Dive Into the Heart of Isle Delfino

In Super Mario Sunshine, Mario visits the tropical Isle Delfino for a vacation but ends up cleaning up graffiti with the help of F.L.U.D.D. while searching for the imposter Shadow Mario, who resembles him. Dive into sunny platforming fun and save the island from the pollution!

Super Mario Sunshine Trivia Add Trivia

What is the name of Mario's water-spraying backpack in Super Mario Sunshine? (Medium)
#1: FLUDD
#2: BLOOPER
#3: GOOPER
#4: PAINTY
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In Super Mario Sunshine, which of the following is NOT a type of fruit that Yoshi can eat? (Advanced)
#1: Banana
#2: Coconut
#3: Pineapple
#4: Melon
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0/0 Correct

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Super Mario Sunshine Fun Facts Add Fun Fact

In Super Mario Sunshine, Yoshi disintegrates upon touching water, yet he can swim in Super Mario Galaxy 2.
In Super Mario Sunshine, the voice of Bowser was provided by Scott Burns, marking the first time the character spoke full sentences in a Mario game.

Super Mario Sunshine Polls Add Poll

What is your favorite level in Super Mario Sunshine?
Bianco Hills
Ricco Harbor
Gelato Beach
Pinna Park
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What is your favorite power-up in Super Mario Sunshine?
FLUDD's Hover Nozzle
FLUDD's Rocket Nozzle
FLUDD's Turbo Nozzle
Yoshi's Juice
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Timeline Highlights ( To Fictional )

release
July 19, 2002

Super Mario Sunshine Release in Japan

Super Mario Sunshine was released in Japan, introducing players to the tropical Isle Delfino and the new F.L.U.D.D. gameplay mechanic.

release
August 26, 2002

Super Mario Sunshine Release in North America

The game's North American release brought the colorful and vibrant island adventure to Western audiences.

release
October 4, 2002

Super Mario Sunshine Release in Europe

European gamers got their chance to explore Isle Delfino with the European release of Super Mario Sunshine.

release
October 25, 2002

Super Mario Sunshine Release in Australia

The game became available in Australia, completing its worldwide launch.

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Movies: Spirited Away Scott Pilgrim vs. the World Wreck-It Ralph The Lego Movie Ready Player One

Music: Kirby's Dream Land Original Soundtrack by Jun Ishikawa Donkey Kong Country Tropical Freeze Original Soundtrack by David Wise The Legend of Zelda: Wind Waker Original Soundtrack by Koji Kondo Animal Crossing: New Horizons Soundtrack by Kazumi Totaka Stardew Valley Original Soundtrack by ConcernedApe Ori and the Blind Forest Original Soundtrack by Gareth Coker Banjo-Kazooie Original Game Soundtrack by Grant Kirkhope Fez Original Soundtrack by Disasterpeace Celeste Original Soundtrack by Lena Raine Journey Original Soundtrack by Austin Wintory

TV Shows: The Legend of Zelda Sonic X Adventures of Sonic the Hedgehog The Super Mario Bros. Super Show! Kirby: Right Back at Ya! Pac-Man and the Ghostly Adventures Mega Man: Fully Charged Super Robot Monkey Team Hyperforce Go! OK K.O.! Let's Be Heroes Skylanders Academy

Video Games: The Legend of Zelda: The Wind Waker HD Sly Cooper: Thieves in Time Ori and the Will of the Wisps Luigi's Mansion 3 Rayman Legends Yooka-Laylee A Hat in Time Psychonauts 2 Banjo-Kazooie: Nuts & Bolts Tearaway Unfolded
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.