Subway Surfers

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Ride the Rails with the Ultimate Subway Surfers Fan Hub

Subway Surfers: Dash through city streets, dodge obstacles, collect coins, unlock characters, and outrun the grumpy inspector and his dog! Can you set the highest score?

Subway Surfers Trivia Add Trivia

What city was the first to be featured in Subway Surfers' World Tour? (Medium)
#1: New York
#2: Tokyo
#3: Paris
#4: Beijing
AI Generated
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What is the name of the first character that players can play as in Subway Surfers? (Hard)
#1: Jake
#2: Tricky
#3: Fresh
#4: Yutani
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0/0 Correct

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Subway Surfers Fun Facts Add Fun Fact

Subway Surfers was inspired by one of the developer's experiences of being caught spray-painting a metro railway site.
The creators chose the name Fresh for one of the characters because they wanted him to have a fresh perspective on life, not related to graffiti or subway surfing.

Subway Surfers Polls Add Poll

What's your favorite power-up in Subway Surfers?
Jetpack
Coin Magnet
Super Sneakers
2x Multiplier
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Which city in Subway Surfers did you enjoy the most?
Tokyo
New York
Paris
Rio de Janeiro
Show Results

Popular Characters

Timeline Highlights ( To Fictional )

release
May 24, 2012

Subway Surfers Launch

Subway Surfers was officially released by Kiloo and SYBO Games for iOS devices, marking the beginning of the game's availability to the public.

release
August 1, 2012

Android Release of Subway Surfers

The game was launched for Android devices, vastly expanding its user base.

content_update
October 15, 2013

First World Tour Update

Subway Surfers started the World Tour updates featuring new cities and characters, providing fresh content and themes regularly.

milestone
January 2020

2020 Milestone: Over 2 Billion Downloads

Subway Surfers reached over 2 billion downloads globally, becoming one of the most downloaded mobile games worldwide.

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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.