Star Wars: Rogue Squadron

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Fly High with Rogue Squadron: Uniting Star Wars Fans Across the Galaxy

Jump into the cockpit of an X-wing and pilot with Rogue Squadron as they take on the Empire across the galaxy in epic aerial battles to defeat the tyranny of the dark side. Fast-paced action and daring maneuvers await in this thrilling Star Wars flight simulation game.

Star Wars: Rogue Squadron Trivia Add Trivia

What was the original platform for the first Star Wars: Rogue Squadron video game? (Expert)
#1: Nintendo 64
#2: PlayStation
#3: PC
#4: Sega Saturn
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Who composed the music for the Star Wars: Rogue Squadron video game? (Medium)
#1: John Williams
#2: Danny Elfman
#3: Hans Zimmer
#4: Michael Giacchino
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0/0 Correct

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Star Wars: Rogue Squadron Fun Facts Add Fun Fact

The sound of the TIE Fighters in Star Wars: Rogue Squadron was created by combining an elephant bellow and a car driving on wet pavement.
Mark Hamill, who played Luke Skywalker in the original Star Wars trilogy, provided the voice for Luke Skywalker in Star Wars: Rogue Squadron.

Star Wars: Rogue Squadron Polls Add Poll

Which director would you want to see take on a new Star Wars: Rogue Squadron movie?
Patty Jenkins
Taika Waititi
Steven Spielberg
Denis Villeneuve
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What aspect of Star Wars: Rogue Squadron are you most excited to see explored in the movie?
Dogfights and aerial combat
Character development and team dynamics
Exploration of new planets and environments
The impact of the Squadron on the larger Star Wars narrative
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Timeline Highlights ( To Fictional )

release
December 9, 1998

Release of Star Wars: Rogue Squadron

Star Wars: Rogue Squadron, a flight action video game developed by Factor 5 and published by LucasArts, was released for the Nintendo 64 in North America.

release
January 29, 1999

Release of Star Wars: Rogue Squadron in Europe

The European release of Star Wars: Rogue Squadron for the Nintendo 64 took place, making the game available to a wider audience.

release
November 29, 1999

Release of Star Wars: Rogue Squadron Enhanced CD-ROM Version

The PC version of Star Wars: Rogue Squadron was released, featuring enhanced graphics and additional content compared to the original Nintendo 64 release.

If You Love Star Wars: Rogue Squadron You Might Also Enjoy Discovering:

Books: The Forever War by Joe Haldeman Old Man's War by John Scalzi Altered Carbon by Richard K. Morgan Revelation Space by Alastair Reynolds Armor by John Steakley The Lost Fleet: Dauntless by Jack Campbell Pandora's Star by Peter F. Hamilton Consider Phlebas by Iain M. Banks


Movies: The Last Starfighter Stardust Atlantis: The Lost Empire Serenity Dark City Jupiter Ascending Valerian and the City of a Thousand Planets Moon Treasure Planet Battle Beyond the Stars

Music: Interstellar: Original Motion Picture Soundtrack by Hans Zimmer The Planets, Op. 32 by Gustav Holst TRON: Legacy Reconfigured by Daft Punk Battlestar Galactica: Season 1 (Original Soundtrack) by Bear McCreary Mass Effect 2: Original Videogame Score by Jack Wall, Sam Hulick Journey: Original Soundtrack by Austin Wintory

TV Shows: Stargate SG-1 Farscape Firefly Star Trek: The Next Generation Babylon 5 The Expanse The Mandalorian Andromeda Dark Matter Battlestar Galactica (2004)

Video Games: No Man's Sky X4: Foundations Elite: Dangerous STAR WARS: Squadrons Everspace Starpoint Gemini Warlords Freespace 2 Rebel Galaxy Outlaw Wing Commander: Privateer Homeworld: Deserts of Kharak
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.