SiN: Wages Of Sin

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Embrace the Darkness: Dive Deep into the SiN Universe!

In SiN: Wages of Sin, sin-fueled chaos reigns as you delve deeper into the gritty underbelly of a cyberpunk city. Armed with sharp wits and a deadly arsenal, fight the oppressive SinTEK corporation and unravel a conspiracy that could crush freedom itself.

SiN: Wages Of Sin Trivia Add Trivia

What is the main weapon used by the protagonist, John Blade, in SiN: Wages of Sin? (Hard)
#1: Shotgun
#2: Pistol
#3: Blade's Sword
#4: Submachine Gun
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What type of game is SiN: Wages of Sin? (Easy)
#1: First-Person Shooter
#2: Puzzle Game
#3: Role-Playing Game
#4: Strategy Game
AI Generated
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0/0 Correct

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SiN: Wages Of Sin Fun Facts Add Fun Fact

SiN: Wages of Sin was one of the first games to implement a decision-making mechanic, allowing players to influence the game's outcome based on their choices.
SiN: Wages of Sin introduced a unique reality engine that allowed for dynamic light and shadow effects, setting a new standard for visual realism in first-person shooters at the time.

SiN: Wages Of Sin Polls Add Poll

What is your favorite aspect of SiN: Wages of Sin?
Storyline
Gameplay Mechanics
Graphics
Character Development
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Which character from SiN: Wages of Sin do you find the most compelling?
John Blade
Elexis Sinclaire
J.A.F.O.
The Gunner
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.