Build Your Dreams: Join the SimCity Fan Community!
Build, expand, and innovate your urban masterpiece! Balance budgets, manage disasters, and satisfy citizens while battling zoning dilemmas and environmental challenges. Create your ideal city—one pixel at a time!
The original SimCity, released in 1989, was inspired by a canceled game called City Simulation, and its creator, Will Wright, used architectural software to design the game world.
In SimCity 2000, players could create a disaster scenario where they could unleash a giant lizard on their city, a playful nod to the classic Godzilla movies.
If You Love SimCity You Might Also Enjoy Discovering:
Books:
The City We Became
by N.K. Jemisin
Snow Crash
by Neal Stephenson
Foundation
by Isaac Asimov
Ready Player One
by Ernest Cline
Parable of the Sower
by Octavia Butler
The Peripheral
by William Gibson
The Windup Girl
by Paolo Bacigalupi
City of Thorns: Nine Lives in the World's Largest Refugee Camp
by Ben Rawlence
Annihilation
by Jeff VanderMeer
The Dispossessed
by Ursula K. Le Guin
Music: Cities by Andrew BirdBreathe by TelepopmusikHome by Edward Sharpe & The Magnetic ZerosMidnight City by M83Electric Feel by MGMTSafe and Sound by Capital CitiesWalking on a Dream by Empire of the SunDreamland by The 1975
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Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.
That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.
This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.
Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.
Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.