Shadows Of The Damned

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Embrace the Darkness: Your Ultimate Shadows of the Damned Fan Hub

In Shadows of the Damned, jump into the underworld with Garcia Hotspur and his flaming skull sidekick Johnson to save his beloved Paula from the clutches of the demonic lord Fleming. Embrace the insanity, humor, and intense gameplay in this wild ride through Hell.

Shadows Of The Damned Trivia Add Trivia

What type of game is Shadows of the Damned? (Easy)
#1: RPG
#2: Action-adventure
#3: Puzzle
#4: Racing
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Who composed the music for Shadows of the Damned? (Hard)
#1: Yoko Shimomura
#2: Akira Yamaoka
#3: Nobuo Uematsu
#4: Koji Kondo
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Shadows Of The Damned Fun Facts Add Fun Fact

Shadows of the Damned features a weapon named the Boner, which transforms into the Hotboner when upgraded, humorously continuing the game's trend of mixing dark themes with comedic elements.
Akira Yamaoka, renowned composer known for his work on the Silent Hill series, contributed to the atmospheric soundtrack of Shadows of the Damned, enhancing its unique blend of horror and comedy.

Shadows Of The Damned Polls Add Poll

Which is your favorite Grasshopper Manufacture game?
Shadows of the Damned
Lollipop Chainsaw
Killer is Dead
No More Heroes
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What aspect of Shadows of the Damned did you enjoy the most?
The unique storytelling style
The innovative gameplay mechanics
The collaboration between Suda51 and Shinji Mikami
The overall atmosphere and art design
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Timeline Highlights ( To Fictional )

game_release
June 21, 2011

Release of Shadows of the Damned in North America

Shadows of the Damned, an action-adventure video game developed by Grasshopper Manufacture and published by Electronic Arts, was released for PlayStation 3 and Xbox 360 in North America.

game_release
June 24, 2011

Release of Shadows of the Damned in Europe

Shadows of the Damned was released in European regions for PlayStation 3 and Xbox 360.

game_release
June 30, 2011

Release of Shadows of the Damned in Japan

Shadows of the Damned was first released in its home country, Japan, for PlayStation 3 and Xbox 360.

If You Love Shadows of the Damned You Might Also Enjoy Discovering:

Books: House of Leaves by Mark Z. Danielewski American Elsewhere by Robert Jackson Bennett The Library at Mount Char by Scott Hawkins John Dies at the End by David Wong The Ballad of Black Tom by Victor LaValle The Fisherman by John Langan Perdido Street Station by China Miéville Weaveworld by Clive Barker


Movies: Constantine Pandorum Hellboy Dark City Event Horizon From Dusk Till Dawn The Crow Sin City Mandy John Dies at the End

Music: The Black Keys - El Camino by The Black Keys Royal Blood - Royal Blood by Royal Blood Queens of the Stone Age - Songs for the Deaf by Queens of the Stone Age Ghost - Meliora by Ghost Highly Suspect - Mister Asylum by Highly Suspect Arctic Monkeys - AM by Arctic Monkeys Deftones - White Pony by Deftones Muse - Black Holes and Revelations by Muse

TV Shows: The Witcher Castlevania Stranger Things Supernatural American Horror Story Buffy the Vampire Slayer Penny Dreadful Ash vs Evil Dead Preacher The Haunting of Hill House

Video Games: The Evil Within Alan Wake Deadly Premonition Lollipop Chainsaw D4: Dark Dreams Don't Die Hellblade: Senua's Sacrifice Bayonetta No More Heroes ObsCure Killer7
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.