RollerCoaster Tycoon

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Where Thrills and Creativity Collide: Your Ultimate RollerCoaster Tycoon Haven!

Build, thrill, and manage! Design mind-bending coasters, strategize park layouts, and keep guests happy while navigating financial challenges. Create your dream amusement park world, where creativity meets chaos, one ride at a time!

RollerCoaster Tycoon Trivia Add Trivia

What year was the original RollerCoaster Tycoon game released? (Expert)
#1: 1999
#2: 2001
#3: 2003
#4: 1997
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What is the maximum height for a roller coaster in RollerCoaster Tycoon 3? (Advanced)
#1: 160 feet
#2: 100 feet
#3: 200 feet
#4: 300 feet
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0/0 Correct

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RollerCoaster Tycoon Fun Facts Add Fun Fact

The original RollerCoaster Tycoon was developed by Chris Sawyer in just over a year and was released in 1999, becoming one of the best-selling PC games of all time.
RollerCoaster Tycoon was originally planned to be a simple roller coaster construction simulation but evolved into a full-fledged theme park management game that introduced millions of players to the concept of building and managing theme parks.

RollerCoaster Tycoon Polls Add Poll

What is your favorite aspect of RollerCoaster Tycoon?
Designing roller coasters
Managing park finances
Developing attractions and stalls
Interacting with guests
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What is your favorite RollerCoaster Tycoon game in the series?
RollerCoaster Tycoon 1
RollerCoaster Tycoon 2
RollerCoaster Tycoon 3
RollerCoaster Tycoon World
Show Results

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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.