Project IGI

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Project IGI immerses players in tense stealth action, where strategy trumps brute force. Players navigate through intricate missions, using cunning and precision to outsmart foes, emphasizing realism and tactical planning in every heartbeat.

Project IGI Trivia Add Trivia

What year was the first installment of Project IGI released? (Genius)
#1: 1998
#2: 2000
#3: 2002
#4: 2004
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What is the name of the main character in Project IGI? (Hard)
#1: David Jones
#2: John Smith
#3: Alex Mercer
#4: Mike Hastings
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Project IGI Fun Facts Add Fun Fact

Project IGI was one of the first tactical first-person shooters to emphasize realism, where players could use stealth and strategy to complete missions instead of relying solely on firepower.
Project IGI features a unique save system that allows players to save their progress only at designated checkpoints, increasing the game's difficulty and realism.

Project IGI Polls Add Poll

What is your favorite aspect of Project IGI?
Realistic gameplay
Tactical planning
Single-player missions
Multiplayer experience
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Which sequel to Project IGI are you most excited about?
Project IGI 3
Project IGI: Origins
Project IGI: Reloaded
Project IGI: Tactical Ops
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.