Monkey Island II: LeChuck's Revenge (1991)

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Unraveling the Secrets of Monkey Island II: LeChuck's Revenge - Join the Adventure!

In Monkey Island 2: LeChuck's Revenge, Guybrush Threepwood faces ghost pirate LeChuck again to find the treasure of Big Whoop. The game features witty dialogue, clever puzzles, and a memorable cast of characters in the quirky world of Monkey Island.

Monkey Island II: LeChuck's Revenge (1991) Trivia Add Trivia

What is the name of the spitting contest announcer in "Monkey Island II: LeChuck's Revenge"? (Hard)
#1: Augustus DeWaat
#2: Stan S. Stanman
#3: Judge Tripps
#4: Smirk the Swordsman
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In "Monkey Island II: LeChuck's Revenge," what fake name does Guybrush give when he is pretending to be a member of the International House of Mojo? (Hard)
#1: Chuckie Finster
#2: Bobbin Threadbare
#3: Dread Pirate LeChuck
#4: John Paul Jones
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0/0 Correct

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Monkey Island II: LeChuck's Revenge (1991) Fun Facts Add Fun Fact

Monkey Island II: LeChuck's Revenge was the first game to use LucasArts' iMUSE system, an interactive music engine that dynamically changed the music based on player's actions.
Monkey Island II: LeChuck's Revenge featured a Lite mode, designed to offer an easier gameplay experience with fewer puzzles, catering to players new to the adventure genre.

Monkey Island II: LeChuck's Revenge (1991) Polls Add Poll

What is your favorite aspect of Monkey Island II: LeChuck's Revenge (1991)?
The intricate puzzles
The witty dialogue
The charming characters
The beautiful pixel art
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Which character from Monkey Island II: LeChuck's Revenge (1991) is your favorite?
Guybrush Threepwood
Elaine Marley
LeChuck
Stan
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Popular Characters

Timeline Highlights ( To Fictional )

game-release
December 1991

Release of Monkey Island II: LeChuck's Revenge

Monkey Island II: LeChuck's Revenge, the sequel to the popular Monkey Island adventure game, was released by LucasArts.

technology
1991

Introduction of SCUMM Engine Enhancements

The game featured improvements to the SCUMM engine, which enhanced gameplay and graphics, influencing future adventure games.

development
1990-1991

Development by LucasArts

The development process of Monkey Island II: LeChuck's Revenge took place at LucasArts, notable for its creative storytelling and puzzle design.

If You Love Monkey Island II: LeChuck's Revenge (1991) You Might Also Enjoy Discovering:

Books: Pirate Latitudes by Michael Crichton On Stranger Tides by Tim Powers The Republic of Pirates: Being the True and Surprising Story of the Caribbean Pirates and the Man Who Brought Them Down by Colin Woodard The Pyrates by George MacDonald Fraser Cinnamon and Gunpowder by Eli Brown


Movies: The Goonies (1985) Pirates of the Caribbean: The Curse of the Black Pearl (2003) The Princess Bride (1987) Stardust (2007) Hook (1991) Treasure Island (1950) The Adventures of Tintin (2011) Galaxy Quest (1999) Time Bandits (1981) Romancing the Stone (1984)

Music: Alestorm - No Grave But The Sea by Alestorm The Decemberists - The Mariner's Revenge Song by The Decemberists The Dreadnoughts - Polka's Not Dead by The Dreadnoughts Flogging Molly - Swagger by Flogging Molly Pirate's Life - The Dread Crew of Oddwood by The Dread Crew of Oddwood

TV Shows: Adventure Time Black Sails The Tick Dirk Gently's Holistic Detective Agency Galavant

Video Games: The Secret of Monkey Island Full Throttle Gabriel Knight: Sins of the Fathers Indiana Jones and the Fate of Atlantis Broken Age Loom Grim Fandango Day of the Tentacle Thimbleweed Park Sam & Max Hit the Road
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.