Last Window: The Secret Of Cape West

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Unveil the Mystery: Dive Deep into Last Window's Cape West Chronicles

In Last Window, Kyle Hyde returns to investigate a mysterious apartment building before it's demolished, navigating secrets and puzzles to uncover the truth.

Last Window: The Secret Of Cape West Trivia Add Trivia

What is the main setting of the game "Last Window: The Secret of Cape West"? (Easy)
#1: A haunted mansion
#2: A secluded island
#3: A high-rise apartment building
#4: A medieval castle
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What is the name of the protagonist in "Last Window: The Secret of Cape West"? (Expert)
#1: Kyle Hyde
#2: Rachel
#3: Tony Wolf
#4: Dylan Fitchar
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Last Window: The Secret Of Cape West Fun Facts Add Fun Fact

Last Window: The Secret of Cape West was never officially released in North America, making it a sought-after game for fans and collectors outside of Japan and Europe.
The game includes a novel mode, turning the story into a digital book you can read, offering a unique blend of literary and gaming experiences.

Last Window: The Secret Of Cape West Polls Add Poll

Which is your favorite game developed by CING?
Hotel Dusk: Room 215
Last Window: The Secret of Cape West
Another Code: Two Memories
Trace Memory
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Which aspect of Last Window: The Secret of Cape West do you enjoy the most?
The gripping story and plot twists
The atmospheric music and sound design
The unique visual style and character designs
The puzzle-solving and gameplay mechanics
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Timeline Highlights ( To Fictional )

game_release
November 21, 2007

Release of Hotel Dusk: Room 215 in North America

The predecessor to Last Window: The Secret of Cape West, Hotel Dusk: Room 215, was released, establishing the popular adventure game series by Cing and Nintendo.

company_event
March 1, 2010

Cing files for bankruptcy

Cing, the developer of Last Window: The Secret of Cape West, filed for bankruptcy, affecting the production and future of the game studio.

If You Love Last Window: The Secret of Cape West You Might Also Enjoy Discovering:

Books: The Long Goodbye by Raymond Chandler Hotel Dusk: Room 215 by Akira Tsuchiya Night Film by Marisha Pessl The Black Lizard and Beast in the Shadows by Edogawa Rampo The Tokyo Zodiac Murders by Soji Shimada The Yiddish Policemen's Union by Michael Chabon The Shadow of the Wind by Carlos Ruiz Zafón The Secret History by Donna Tartt


Movies: Memento Shutter Island Brick L.A. Confidential The Maltese Falcon The Long Goodbye Chinatown

Music: Tokyo Noir by Lofi Fruits Music & Chill Fruits Music Night City Beats by Chillhop Music Synth Noir by VHS Glitch Neon Drive by FM-84 Ghosts I-IV by Nine Inch Nails Cinematic Orchestra by Jóhann Jóhannsson Drive (Original Motion Picture Soundtrack) by Cliff Martinez & Various Artists Blade Runner (Music From the Original Soundtrack) by Vangelis

TV Shows: Broadchurch True Detective Bates Motel Dark Veronica Mars Twin Peaks The Killing Sharp Objects Fortitude Top of the Lake

Video Games: Phoenix Wright: Ace Attorney 999: Nine Hours, Nine Persons, Nine Doors Professor Layton and the Curious Village Hotel Dusk: Room 215 Another Code: R – A Journey into Lost Memories Ghost Trick: Phantom Detective Trace Memory The Flower Collectors AI: The Somnium Files Thimbleweed Park
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.