Hoshigami: Ruining Blue Earth

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Dive into Hoshigami: Unraveling the Mysteries of Blue Earth Together!

Hoshigami: Ruining Blue Earth blends tactical gameplay with a deep storyline, customizable characters, and grid-based battles, challenging players to master strategy and uncover the mysteries of the ancient world of Mardias.

Hoshigami: Ruining Blue Earth Trivia Add Trivia

What genre does the video game "Hoshigami: Ruining Blue Earth" belong to? (Easy)
#1: Strategy Role-Playing
#2: First-Person Shooter
#3: Puzzle
#4: Sports
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In "Hoshigami: Ruining Blue Earth", what system allows players to customize their characters' abilities? (Medium)
#1: Coinfeigm System
#2: R.A.P. System
#3: Deity Invocation
#4: Session Battle
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0/0 Correct

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Hoshigami: Ruining Blue Earth Fun Facts Add Fun Fact

Hoshigami: Ruining Blue Earth features a unique RAP (Ranging, Aim, and Power) system that allows players to modify the power and accuracy of spells and skills, emphasizing strategic positioning and the direction of attacks in battles.
In Hoshigami: Ruining Blue Earth, players can engage in Coinfeigm - a unique system of magic that involves creating and casting spells using magical coins, adding a layer of depth and strategy to the game's RPG elements.

Hoshigami: Ruining Blue Earth Polls Add Poll

What is your favorite tactical RPG?
Final Fantasy Tactics
Hoshigami: Ruining Blue Earth
Fire Emblem: Three Houses
Disgaea 5
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Which element do you think is most powerful in Hoshigami: Ruining Blue Earth?
Wind
Earth
Fire
Water
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Timeline Highlights ( To Fictional )

game_release
March 30, 1998

Release of Hoshigami: Ruining Blue Earth

Hoshigami: Ruining Blue Earth, a tactical role-playing game developed by MaxFive and published by Atlus, was first released in North America.

game_release
April 23, 1998

Release of Hoshigami in Japan

Hoshigami: Ruining Blue Earth was released in Japan under the name 'Hoshigami' for the PlayStation console.

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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.