Hitman: Blood Money

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Silent Assassin Chronicles: Your Ultimate Hitman: Blood Money HQ

Assassin Agent 47 eliminates targets with creativity and stealth while navigating a world of corruption. The player decides how to eliminate targets, shaping the story through each mission's outcomes.

Hitman: Blood Money Trivia Add Trivia

In Hitman: Blood Money, which of the following is NOT a method Agent 47 can use to eliminate a target? (Advanced)
#1: Poisoning a drink
#2: Strangling with fiber wire
#3: Using a sniper rifle
#4: Exploding a golf ball
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In Hitman: Blood Money, what is the name of Agent 47's handler at the International Contract Agency? (Medium)
#1: Diana Burnwood
#2: Lucas Grey
#3: Benjamin Travis
#4: Otto Wolfgang Ort-Meyer
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Hitman: Blood Money Fun Facts Add Fun Fact

In Hitman: Blood Money, you can make a target's death look like an accident by dropping a piano on him.
In Hitman: Blood Money, there's an Easter Egg where Agent 47 can trigger a party in the mission Death of a Showman, making all characters, including enemies, dance.

Hitman: Blood Money Polls Add Poll

What is your favorite mission in Hitman: Blood Money?
A Dance with the Devil
The Murder of Crows
Curtains Down
You Better Watch Out…
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Which feature do you think adds most to the stealth experience in Hitman: Blood Money?
Disguises
Environmental interactions
NPC AI and patterns
Weapon customization
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Timeline Highlights ( To Fictional )

announcement
January 2006

Announcement of Hitman: Blood Money

Io Interactive announced the development of Hitman: Blood Money, revealing it as the next installment in the popular Hitman series.

commercial_success
Circa 2006

Hitman: Blood Money becomes a commercial success

Following its release, Hitman: Blood Money achieved commercial success, selling millions of copies worldwide and receiving critical acclaim.

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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


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Phaethon commented on:
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