Halo Wars

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Strategize, Conquer, Engage: The Ultimate Halo Wars Fanbase

Halo Wars is a real-time strategy game where you command the UNSC or Covenant in epic battles across the galaxy. Gather resources, build your army, and dominate the enemy with iconic Halo units and strategies. Master the battlefield and lead your faction to victory!

Halo Wars Trivia Add Trivia

In Halo Wars, what is the unique ability of the UNSC leader Captain Cutter? (Expert)
#1: MAC Blast
#2: Cryobomb
#3: Disruption Bomb
#4: Carpet Bomb
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In Halo Wars, which unit is exclusive to the Covenant faction? (Expert)
#1: Wraith
#2: Vulture
#3: Scarab
#4: Warthog
AI Generated
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0/0 Correct

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Halo Wars Fun Facts Add Fun Fact

Halo Wars was originally envisioned as a game for both PC and Xbox 360, but it ultimately became an exclusive title for the Xbox 360 to focus on tailoring the RTS experience to a console audience.
Halo Wars holds the record for being the best-selling console real-time strategy (RTS) game.

Halo Wars Polls Add Poll

Which Halo Wars leader do you think is the most powerful?
Atriox
Captain Cutter
Professor Anders
Decimus
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What is your favorite Halo Wars map for multiplayer battles?
Release
Fort Deen
Pirth Outskirts
Blood River
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Timeline Highlights ( To Fictional )

announcement
June 1, 2006

Announcement of Halo Wars

Microsoft announced the development of Halo Wars, a real-time strategy game set in the Halo universe, expanding the franchise beyond its traditional first-person shooter genre.

release
February 26, 2009

Release of Halo Wars

Halo Wars was officially released worldwide for the Xbox 360, marking a significant expansion of the Halo franchise into real-time strategy gameplay.

release
December 20, 2016

Release of Halo Wars: Definitive Edition

The Definitive Edition of Halo Wars was released for Windows PC and Xbox One, featuring enhanced graphics and revamped controls for modern platforms.

If You Love Halo Wars You Might Also Enjoy Discovering:

Books: Halo: The Cole Protocol by Tobias S. Buckell Halo: Ghosts of Onyx by Eric Nylund Halo: Contact Harvest by Joseph Staten Halo: The Fall of Reach by Eric Nylund Halo: Cryptum by Greg Bear Halo: Primordium by Greg Bear Halo: Silentium by Greg Bear Halo: Shadow of Intent by Joseph Staten Halo: Envoy by Tobias S. Buckell Halo: Oblivion by Troy Denning


Movies: The Chronicles of Riddick Pacific Rim Starship Troopers Edge of Tomorrow Battle: Los Angeles Oblivion Elysium District 9 Annihilation Spectral

Music: The Last Stand by Sabaton Pacific Rim (Main Theme) by Ramin Djawadi To Glory by Two Steps From Hell Archangel by Two Steps From Hell Protectors of the Earth by Two Steps From Hell

TV Shows: Star Wars: The Clone Wars Stargate SG-1 Battlestar Galactica Farscape Firefly Star Trek: The Next Generation Babylon 5 The Expanse The Mandalorian Star Trek: Deep Space Nine

Video Games: Company of Heroes 2 Warhammer 40,000: Dawn of War II Supreme Commander: Forged Alliance Sins of a Solar Empire: Rebellion AI War 2 Ashes of the Singularity: Escalation Total Annihilation Planetary Annihilation: TITANS Homeworld: Deserts of Kharak Grey Goo
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.