Unearth Your Passion: Dive into the Graveyard Keeper Universe!
In Graveyard Keeper, you juggle the macabre art of corpse management, resource gathering, and business savvy while uncovering secrets of a bizarre world. Build your graveyard empire, dabble in alchemy, and make eerie choices that shape your fate!
Graveyard Keeper was originally inspired by the popular game Stardew Valley, but it adds a dark twist by focusing on graveyard management and medieval necromancy.
In Graveyard Keeper, players can craft a variety of unique items, including a flesh lantern made from human remains, which adds to the game's dark humor and quirky charm.
What feature would you like to see added to Graveyard Keeper?
More crafting recipes
New character interactions
Expanded map or areas
Improved combat mechanics
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What is your favorite aspect of Graveyard Keeper?
Farm management
Crafting and resource gathering
Story and quests
Character interactions
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Music: Pillars of Eternity: Original Soundtrack by Justin E. BellDarkest Dungeon: Original Soundtrack by Christopher ComstockStardew Valley: Original Video Game Soundtrack by ConcernedApeHollow Knight: Original Soundtrack by Christopher LarkinCeleste: Farewell by Lena RaineUndertale: Original Soundtrack by Toby FoxThe Banner Saga: Soundtrack by Austin WintoryDead Cells: Soundtrack by Yoann LaulanOctopath Traveler: Original Soundtrack by Yasuhisa AsakuraA Short Hike: Original Soundtrack by Marc Lafayette
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Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.
That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.
This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.
Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.
Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.