Fire Emblem: Seisen No Keifu

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Echoes of Jugdral: Your Ultimate Sanctuary for Fire Emblem: Genealogy of the Holy War

Fire Emblem: Seisen no Keifu is a tale of epic bloodlines, intense strategy, and love across generations. Unite royal families, conquer castles, and fulfill your destiny in this classic Fire Emblem adventure.

Fire Emblem: Seisen No Keifu Trivia Add Trivia

In Fire Emblem: Seisen no Keifu, what was the name of the system introduced that allowed characters to pass down their abilities and items to their offspring? (Genius)
#1: Marriage System
#2: Inheritance System
#3: Legacy System
#4: Genealogy System
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In Fire Emblem: Seisen no Keifu, which character is recognized as the main antagonist orchestrating the events of the story? (Genius)
#1: Arvis
#2: Hardin
#3: Manfroy
#4: Lothar
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0/0 Correct

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Fire Emblem: Seisen No Keifu Fun Facts Add Fun Fact

Fire Emblem: Seisen no Keifu introduced the series’ first marriage and child mechanic, where characters can fall in love, marry, and their children become playable characters in the second half of the game, with inherited traits and items from their parents.
In Fire Emblem: Seisen no Keifu, the game uses a unique large-scale map system where multiple chapters are connected on a single, massive map, rather than separate maps for each chapter, creating a more cohesive narrative and strategic experience.

Fire Emblem: Seisen No Keifu Polls Add Poll

Who is your favorite lord character from Fire Emblem: Seisen no Keifu?
Sigurd
Seliph
Leif
Altena
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What do you think is the most challenging aspect of Fire Emblem: Seisen no Keifu?
Managing large-scale battles
Character pairing and inheritance mechanics
Resource management
Keeping track of the story and characters
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Timeline Highlights ( To Fictional )

game_release
May 14, 1996

Release of Fire Emblem: Seisen no Keifu

Fire Emblem: Seisen no Keifu, also known as Fire Emblem: Genealogy of the Holy War, was released in Japan for the Super Famicom.

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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.