Fire Emblem: Monshou No Nazo

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Embrace the Legacy: A Gathering for All Fire Emblem: Monshou no Nazo Fans

In Monshou no Nazo, guide Prince Marth to reclaim his kingdom and wield the divine Falchion against the dark dragon Medeus. Unravel mysteries, recruit allies, and face off in tactical battles to save the continent of Archanea!

Fire Emblem: Monshou No Nazo Trivia Add Trivia

In Fire Emblem: Monshou no Nazo, which character is unique for being able to promote into the Dragon Master class? (Advanced)
#1: Minerva
#2: Michalis
#3: Catria
#4: Palla
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In Fire Emblem: Monshou no Nazo, which tome is required to recruit the character Linde? (Expert)
#1: Aura
#2: Excalibur
#3: Thoron
#4: Bolganone
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0/0 Correct

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Fire Emblem: Monshou No Nazo Fun Facts Add Fun Fact

Fire Emblem: Monshō no Nazo is the first game in the Fire Emblem series that allowed players to see detailed character illustrations during conversations, significantly enhancing the storytelling experience.
Fire Emblem: Monshou no Nazo was the first game in the series to introduce the Support system, allowing characters to boost each other's performance when they fight near one another.

Fire Emblem: Monshou No Nazo Polls Add Poll

Which is your favorite Fire Emblem: Monshou no Nazo character?
Marth
Caeda
Navarre
Merric
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Which class do you typically choose for your protagonist in Fire Emblem: Monshou no Nazo?
Paladin
Mage
Dragon Knight
Swordmaster
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Popular Characters

Timeline Highlights ( To Fictional )

release
April 20, 1994

Release of Fire Emblem: Monshou no Nazo in Japan

Fire Emblem: Monshou no Nazo, also known as Fire Emblem: Mystery of the Emblem, was released for the Super Famicom in Japan.

cultural_impact
March 20, 2003

Launch of Fire Emblem series in North America

The Fire Emblem series began gaining international recognition with releases outside Japan years after Monshou no Nazo's original release.

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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.