DOFUS

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Unlock the World of Twelve: Your Ultimate DOFUS Fandom Destination

Embark on a thrilling adventure across the World of Twelve. Customize your hero, battle monsters, solve quests, and uncover legendary treasures. Welcome to the colorful and magical world of DOFUS!

DOFUS Trivia Add Trivia

What resource is required to craft the "God Rod" in DOFUS? (Hard)
#1: Blood of Gluttonous Bwork
#2: Tanukouï San Ghost Fabric
#3: Royal Coco Blop Petal
#4: Tears of Eniripsa
AI Generated
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In DOFUS, which class can summon the powerful "Cawwot" to aid in battles? (Genius)
#1: Osamodas
#2: Sram
#3: Enutrof
#4: Xelor
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0/0 Correct

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DOFUS Fun Facts Add Fun Fact

In DOFUS, each character class has a unique emote that perfectly mirrors their personality or abilities.
DOFUS features a unique pet system where pets can evolve, changing appearance and increasing in power as they're fed and cared for, with some rare pets only obtainable through complex quests or special events.

DOFUS Polls Add Poll

Which update in DOFUS are you most excited about?
New class balancing
Introduction of a new island
Implementation of the Osatopia zone
Revamp of the Kolossium PvP system
Show Results
Which class do you think needs a revamp the most in DOFUS?
Osamodas
Xelor
Eniripsa
Sacrier
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Popular Characters

Timeline Highlights ( To Fictional )

game_release
September 1, 2004

DOFUS Release

The original DOFUS game was released by Ankama Games, marking the launch of an innovative MMORPG blending tactical combat and a unique world.

game_update
December 15, 2009

DOFUS 2.0 Launch

Ankama released DOFUS 2.0 with improved graphics and gameplay changes, revamping the user experience.

game_release
June 7, 2016

Release of DOFUS Touch

Ankama launched DOFUS Touch, a version of the game adapted for mobile platforms, expanding the game's accessibility.

If You Love DOFUS You Might Also Enjoy Discovering:

Books: The Name of the Wind by Patrick Rothfuss Mistborn: The Final Empire by Brandon Sanderson The Lies of Locke Lamora by Scott Lynch The Priory of the Orange Tree by Samantha Shannon The Poppy War by R.F. Kuang Gideon the Ninth by Tamsyn Muir A Darker Shade of Magic by V.E. Schwab The Shadow of the Wind by Carlos Ruiz Zafón


Movies: Nausicaä of the Valley of the Wind Castle in the Sky The Boy and the Beast Mirai Tales of Zestiria the X The Secret of Kells Ni no Kuni Sword Art Online: Ordinal Scale Dragon Nest: Warriors' Dawn Final Fantasy XV: Kingsglaive

Music: The Lumineers by The Lumineers Into the Wild - Live at EastWest Studios by LP My Head Is an Animal by Of Monsters and Men Sigh No More by Mumford & Sons Cleopatra by The Lumineers Beneath the Skin by Of Monsters and Men Lost In The Dream by The War on Drugs Wilder Mind by Mumford & Sons Hozier by Hozier Delta by Mumford & Sons

TV Shows: WAKFU Adventure Time Gravity Falls Made In Abyss The Dragon Prince She-Ra and the Princesses of Power Magi: The Labyrinth of Magic Tales of Arcadia The Hollow Gargoyles

Video Games: Tibia Bravely Default Fire Emblem: Three Houses WAKFU Divinity: Original Sin 2 Final Fantasy Tactics Tales of Symphonia The Banner Saga Octopath Traveler RuneScape
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Recent Video Game Comments

Alright. Bean the game now. Previous comment still stands. The concepts in the game are great. The setting is fun. I like that there are multiple endings - but I continued to experience being unable to deviate from 'the path'. I wouldn't have minded the game letting me fail more outright, and punishing me for it.


That being said; It's a gem. There's not a lot else quite like it, and I'm happy I've played it. Looking forward to whatever the developer does next.

This is a fun indie gem. Visual Novel, slight choose your own adventure (so far). 10 Hours in currently. The premise and world is really interesting, and the type of scenario I wanted after reading Permutation City by Greg Egan. Dealing with mind/consciousness, and AI. Topics I like exploring.


Biggest downsides so far are that it's quite wordy. The English translation has issues now and then. So far is it doesn't feel like I can actually make very many impactful choices. I can sometimes, but even if I do 'all the things I'm absolutely not supposed to do', the game steers me back to being successful. So more like an interactive story so far; though I know there are supposed to be multiple endings.

Phaethon commented on:
CrossCode

Absolutely loving playing through this right now. If you like the old-school combat/puzzle mix that quite a few old jpgs have - this game is gonna blow you away. Dungeons, puzzles, bosses, nice progression - it's a love letter in the best sense of the phrase. Worth every penny and then some.